Anybody seen this before?Render Software,looks interesting
Posted: Thu Mar 15, 2007 4:40 pm
KERKYTHEA? Woth a look if you haven't already...Downloadable Beta...
http://www.kerkythea.net/joomla/index.php
Integrates with Max, Sketchup and Blender.
Also they seem to have almost nicked the preview object in the materials section.
Supported 3D File Formats
- 3DS Format
- OBJ Format
- XML (internal) Format
- SIA (Silo) Format (partially supported)
Supported Image Formats
- All supported by FreeImage library [JPG, BMP, PNG, TGA, HDR included]
Supported Materials
- Matte
- Perfect Reflections/Refractions
- Blurry Reflections/Refractions
- Translucency (SSS)
- Dielectric Material
- Thin Glass Material
- Phong Material
- Ward Anisotropic Material
- Anisotropic Ashikhmin Material
- Lafortune Material
- Layered Material [Additive Combination of the Above with use of Alpha Maps]
Supported Shapes
- Triangulated Meshes
- Spheres
- Planes
Supported Lights
- Omni Light
- Spot Light
- Projector Light
- Point Diffuse
- Area Diffuse
- Point Light Spherical Soft Shadows
- Ambient Lighting
- Sky Lighting [Physical Sky, SkySphere Bitmap (Normal or HDRI)]
Supported Textures
- Constant Colors
- Bitmaps (Normal and HDRI)
- Procedurals [Perlin Noise, Marble, Wood, Wave, Checker, Wireframe, Normal Ramp, Fresnel Ramp]
- Any Weighted or Multiplicative Combination of the Above
Supported Features*
- Bump Mapping
- Normal Mapping
- Clip Mapping
- Bevel Mapping (an innovative KT feature!)
- Edge Outlining
- Depth of Field
- Fog
- Isotropic Volume Scattering
- Faked Caustics
- Faced Translucency
- Dispersion
- Antialiasing [Texture Filtering, Edge Antialiasing]
- Selection Rendering
- Surface and Material Instancing
Supported Camera Types
- Planar Projection [Pinhole, Thin Lens]
- Cylindrical Pinhole
- Spherical Pinhole
Supported Rendering Techniques
- Classic Ray Tracing
- Path Tracing (Kajiya)
- Bidirectional Path Tracing (Veach & Guibas)
- Metropolis Light Transport (Kelemen, Kalos et al.)
- Photon Mapping (Jensen) [mesh maps, photon maps, final gathering, irradiance caching, caustics]
- Diffuse Interreflection (Ward)
- Depth Rendering
- Mask Rendering
- Clay Rendering
Application Environment
- OpenGL Real-Time Viewer [basic staging capabilities]
- Integrated Material Editor
- Easy Rendering Customization
- Sun/Sky Customization
- Script System
- Command Line Mode (for the hardcore users!)
- All of the above integrated in a compact application
http://www.kerkythea.net/joomla/index.php
Integrates with Max, Sketchup and Blender.
Also they seem to have almost nicked the preview object in the materials section.
Supported 3D File Formats
- 3DS Format
- OBJ Format
- XML (internal) Format
- SIA (Silo) Format (partially supported)
Supported Image Formats
- All supported by FreeImage library [JPG, BMP, PNG, TGA, HDR included]
Supported Materials
- Matte
- Perfect Reflections/Refractions
- Blurry Reflections/Refractions
- Translucency (SSS)
- Dielectric Material
- Thin Glass Material
- Phong Material
- Ward Anisotropic Material
- Anisotropic Ashikhmin Material
- Lafortune Material
- Layered Material [Additive Combination of the Above with use of Alpha Maps]
Supported Shapes
- Triangulated Meshes
- Spheres
- Planes
Supported Lights
- Omni Light
- Spot Light
- Projector Light
- Point Diffuse
- Area Diffuse
- Point Light Spherical Soft Shadows
- Ambient Lighting
- Sky Lighting [Physical Sky, SkySphere Bitmap (Normal or HDRI)]
Supported Textures
- Constant Colors
- Bitmaps (Normal and HDRI)
- Procedurals [Perlin Noise, Marble, Wood, Wave, Checker, Wireframe, Normal Ramp, Fresnel Ramp]
- Any Weighted or Multiplicative Combination of the Above
Supported Features*
- Bump Mapping
- Normal Mapping
- Clip Mapping
- Bevel Mapping (an innovative KT feature!)
- Edge Outlining
- Depth of Field
- Fog
- Isotropic Volume Scattering
- Faked Caustics
- Faced Translucency
- Dispersion
- Antialiasing [Texture Filtering, Edge Antialiasing]
- Selection Rendering
- Surface and Material Instancing
Supported Camera Types
- Planar Projection [Pinhole, Thin Lens]
- Cylindrical Pinhole
- Spherical Pinhole
Supported Rendering Techniques
- Classic Ray Tracing
- Path Tracing (Kajiya)
- Bidirectional Path Tracing (Veach & Guibas)
- Metropolis Light Transport (Kelemen, Kalos et al.)
- Photon Mapping (Jensen) [mesh maps, photon maps, final gathering, irradiance caching, caustics]
- Diffuse Interreflection (Ward)
- Depth Rendering
- Mask Rendering
- Clay Rendering
Application Environment
- OpenGL Real-Time Viewer [basic staging capabilities]
- Integrated Material Editor
- Easy Rendering Customization
- Sun/Sky Customization
- Script System
- Command Line Mode (for the hardcore users!)
- All of the above integrated in a compact application