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how do You organize Your textures and .mxms

Posted: Thu Mar 01, 2007 7:23 pm
by deadalvs
hi there...

just curious how You guys do the texture archiving with the related .mxm files.

You gather it all on a network drive / hd?
anyone working cross-platform ? how do You solve the path problems ?

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are there differences between 3d app users and studio user?

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i personally [maya user], i do store my stuff independent of the maya projects in a separate folder on a network drive. the mxms are all sorted in folders like metal, stone, wood, ...
then, each material has it's own name or version number and is in it's special folder, together with the texture files.

how do You handle this ?

Posted: Fri Mar 02, 2007 12:25 am
by deadalvs

Posted: Fri Mar 02, 2007 6:44 pm
by glassbathroom
Hi deadalvs,

I think I have the same problem as you. I tend to use the Rhino plugin running in XP on Parallels. I then render the final version on the Mac OSX version of Maxwell Render.

My textures don't transfer and I can't find a way to make it work. At the moment I am usiung Pack & Go, but it is not a great solution.