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Character skinning/weightmapping guidelines, PLZ!

Posted: Mon Jan 15, 2007 10:15 pm
by Boris Ulzibat
I am now fighting with my bunnies - they are the first charactes i an trying to completely rig, skin and animate.
I feel like i get the basic idea, i have made the correct weightmapping for head (when the headbones move - only the head moves) and both arms.
Everything seems correct when moving the corresponding limbs, but when the skeleton itself is moved or rotated - the model just breaks apart...

Seems like i can't get something very importsnt!
PLZ if anyone can give me some advice, or maybe a place to learn...
It would be great!

PS I am working in Cinema 4D.

Posted: Mon Jan 15, 2007 10:18 pm
by thxraph
hello,

you need to define a master bone with the entire body weightmapped, it will be used to move the entire body, it needs to be the top of the hierarchi of the bones

Raph

Posted: Mon Jan 15, 2007 10:34 pm
by Boris Ulzibat
thxraph wrote:hello,

you need to define a master bone with the entire body weightmapped, it will be used to move the entire body, it needs to be the top of the hierarchi of the bones

Raph
Hmmm. Didn't work - made the result rather strange.
Forgot to mention, i am trying to use IK.

Maybe it is better to make FK animation for a start?

[edit]
Finally got it!
First animation on it's way!

Posted: Mon Jan 15, 2007 11:46 pm
by michaelplogue
Boris Ulzibat wrote:First animation on it's way!
Cool! Cant wait!

Re: Character skinning/weightmapping guidelines, PLZ!

Posted: Tue Jan 16, 2007 1:03 am
by misterasset
Boris Ulzibat wrote:Everything seems correct when moving the corresponding limbs, but when the skeleton itself is moved or rotated - the model just breaks apart...
For a "funny bunny" this seems like something funny to animate. :lol:

Re: Character skinning/weightmapping guidelines, PLZ!

Posted: Tue Jan 16, 2007 1:28 am
by Boris Ulzibat
misterasset wrote:
Boris Ulzibat wrote:Everything seems correct when moving the corresponding limbs, but when the skeleton itself is moved or rotated - the model just breaks apart...
For a "funny bunny" this seems like something funny to animate. :lol:
lol, yes!

Anyway, the problem is solved now :)
But the other is here - the fur is not being exported on the mesh deformed by bones.