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Export from Maya to 3D Studio - help

Posted: Tue Jan 02, 2007 10:49 am
by SunlightRocker
Hi.

I really need help with this, or I will loose this client... :?

Im trying to export from Maya to 3D-studio.

Right now, Im trying to export to .fbx, but my client says, he cant see the model when loading it. He does not get any error-messages, but there seems to be no model.

When I try to import the .fbx to Maya again, everything looks OK, so there is something in the file.

Anyone know what settings I should use when exporting to .fbx so it can be opened in 3d-Studio, or is there something my client can do to view the model.

Or is there any other format I can export to? Is there really not a "direct to 3d Studio-export"-plugin for Maya?

Thanks.

Posted: Tue Jan 02, 2007 7:27 pm
by michaelplogue
Can you export .OBJ? This imports OK into Max, though often you usually have to rescale it considerably (around 9,000 times bigger sometimes).

Posted: Wed Jan 03, 2007 9:56 am
by SunlightRocker
Thanks alot guys.

I have tried okino before, didnt help me then. Maybe I will have to try that again...

I have exported to obj, but my client says MAX crashes...

If you got time over, please try my 3 diferent exports here:

http://www.blackbullet.se/TestExport/fbx.rar
http://www.blackbullet.se/TestExport/obj.rar
http://www.blackbullet.se/TestExport/dxf.rar

Thanks

Posted: Wed Jan 03, 2007 11:18 am
by jdp
the fbx here works as it should... what version of max is your client running?

Posted: Wed Jan 03, 2007 12:13 pm
by SunlightRocker
I just got a mail from him where he said they are runnign Max 6... So that may be the reason. :P. Anyway, Ive done what I could. Itss up to them trying to get the files working.

Thanks alot for trying the file jdp.

// Tobias

Posted: Wed Jan 03, 2007 12:18 pm
by jdp
Make sure that he import the file instead of trying to open it: once I had client keep telling me he was unable to open a file whilst he was supposed to import it...

Posted: Wed Jan 03, 2007 1:57 pm
by KRZ
also make sure you have the same version of the fbx in maya and max. autodesk seems to develop fbx pretty much as priority. there have been several updates lately.

Posted: Wed Jan 03, 2007 6:28 pm
by jespi
obj format works perfect here within 3dsmax 8.

Posted: Fri Jan 05, 2007 11:01 am
by SunlightRocker
Thank you guys. :)