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New low-priced 3D controller

Posted: Tue Nov 28, 2006 1:06 pm
by Miles

Posted: Tue Nov 28, 2006 2:03 pm
by ludenhud
Sure looks cool, but how would you strafe back and forward?
And when would you really need to go through your scene with a touch of sensitivity that you wouldn’t be able to do with the mouse and keyboard?

Posted: Tue Nov 28, 2006 3:12 pm
by Julian
looks interesting - but can you believe they are using the licensing trick to charge more for a 'commercial' version! What's that all about?! We'll be paying extra for 'commercial' keyboards and monitors next :evil: - 'yes sir, that'll be 50% more for your 'commercial' USB cable', unbelievable... :evil: :evil:

Posted: Tue Nov 28, 2006 3:21 pm
by Miles
Julian wrote:looks interesting - but can you believe they are using the licensing trick to charge more for a 'commercial' version! What's that all about?! We'll be paying extra for 'commercial' keyboards and monitors next :evil: - 'yes sir, that'll be 50% more for your 'commercial' USB cable', unbelievable... :evil: :evil:
I think it's more a question of providing a cheaper non-commercial version than charging more for commercial use - people will always find something to complain about, though :wink:

Posted: Tue Nov 28, 2006 3:35 pm
by Julian
Miles wrote:I think it's more a question of providing a cheaper non-commercial version than charging more for commercial use - people will always find something to complain about, though :wink:
mmm... yes thats what it must be, it must cost them less to make a 'personal' one - silly me :roll:

Posted: Tue Nov 28, 2006 3:38 pm
by Miles
Yes, you are pretty silly if you think there's a direct relationship between the cost of producing a particular model and its selling price :P

Posted: Tue Nov 28, 2006 3:46 pm
by Mihai
You still need drivers for your modeling software to make this work, right? Would be cool if they have drivers for XSI.

Posted: Tue Nov 28, 2006 3:47 pm
by Julian
Hey nice to meet you Miles - I think you missed my point but anyway, thanks for the link.

Posted: Tue Nov 28, 2006 4:00 pm
by Miles
Julian wrote:Hey nice to meet you Miles - I think you missed my point but anyway, thanks for the link.
Maybe I did :wink: Are you against pricing differentials between commercial and non-commercial use of software?

As 3D Connexion pretty much have a monopoly, they can set whatever price-points they like.

Posted: Tue Nov 28, 2006 4:04 pm
by Miles
Mihai wrote:You still need drivers for your modeling software to make this work, right? Would be cool if they have drivers for XSI.
http://www.3dconnexion.com/solutions/dcc/2b3.php

Posted: Tue Nov 28, 2006 4:32 pm
by Maximus3D
I use this one at work and it's awesome!

http://www.3dconnexion.com/products/3a1c.php

Until last week i never used one nor seen one and now i want one soo much at home too :D

/ Max

Posted: Tue Nov 28, 2006 5:16 pm
by Mihai
Nice :) So the only difference between this cheaper SpaceNavigator, and SpaceTraveler is that the Navigator only has 2 programmable buttons instead of two?

Posted: Tue Nov 28, 2006 5:23 pm
by Miles
Mihai wrote:Nice :) So the only difference between this cheaper SpaceNavigator, and SpaceTraveler is that the Navigator only has 2 programmable buttons instead of two?
It has a different casing, I should imagine the sensor is the same, though.

If you need lots of buttons for macros, you can use one in conjunction with a Belkin N52 Speedpad, like I do. http://tomshardware.co.uk/2004/03/06/ga ... index.html

Posted: Tue Nov 28, 2006 5:25 pm
by Mihai
But I don't understand why I should buy the commercial version instead of the "Personal Edition". Can't I use the PE version with XSI?

edit: I see the PE only offers online support only, but.....big deal :)

Posted: Tue Nov 28, 2006 5:34 pm
by Miles
Now we only need Maxwell to support it, in Studio.....