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Lightwave byby

Posted: Wed Nov 01, 2006 3:18 pm
by daros
Absolutly disgusted about the rendering quality of LW 9.0
They tweaked the code of their old rendering engine to make it apparently faster. They tweaked it by targeting still images.
Broadcast animation is not more possible with LW now.
Flickering even with the higest AA, Motionblur, and 0 sampling tolerance.
Until version 8.3 it was possible to obtain Broadcast quality of complex scenes with AA E-Extreme.
Very stupid move.

Posted: Wed Nov 01, 2006 3:26 pm
by giacob
your statemens are really worrying.. if u cannot use lw for animation.. what about us poor mortal? :roll:

Posted: Wed Nov 01, 2006 3:30 pm
by tokiop
thanks for this information, what do you use for animation then? I was aiming to do animation with lightwave to render faster than Maxwell, but it seems to be a dead road...

Modo is very attractive but doesn't seem ready for animation without the help of an external program...

Posted: Wed Nov 01, 2006 3:33 pm
by giacob
what about kray and f prime daros?.. too much flickerig too?

Posted: Wed Nov 01, 2006 3:35 pm
by Maximus3D
It sounds about the same as what i heard from other unhappy users of LW9, which is why alot of people haven't bothered upgrading. Not so good for Newtek :(

What will you use instead of LW9 now Daros ?

/ Max

Posted: Wed Nov 01, 2006 3:38 pm
by glebe digital
I've not noticed this problem in LW9 and have been using it for corporate tv-work for about 6 months now, vast improvement over v8. :?
Daros, I'm assuming the problem is small detail at great distance from camera? I'll have to test an old scene or two.........but here, all seems fine.

Posted: Wed Nov 01, 2006 3:56 pm
by daros
We are working to make yafray compatible with our animation pipeline. It is complletly open source and that means for us enormous advantages.
But it's only a temporary solution. Our target is to work 100% with Maxwell.
Computers are cheapers as employees.

Posted: Wed Nov 01, 2006 4:00 pm
by daros
x Glebe,
Yes, the problem are on small geometry details fahr away from the camera. It's common in big architectural pojects.
With 8.3 it was not perfect but with 9.0 it's not usable in our scenes. Classic camera is a little bit better but not enough.

Posted: Wed Nov 01, 2006 4:05 pm
by aitraaz
daros wrote: Computers are cheapers as employees.
Good point. Beer is cheaper than employees, too :lol:

Posted: Wed Nov 01, 2006 4:07 pm
by daros
:)

Posted: Wed Nov 01, 2006 4:07 pm
by rivoli
that depends, I know places where employees are much cheaper than pcs. maybe not as cheap as beer, but still..

Posted: Wed Nov 01, 2006 4:08 pm
by glebe digital
daros wrote:x Glebe,
Yes, the problem are on small geometry details fahr away from the camera. It's common in big architectural pojects.
With 8.3 it was not perfect but with 9.0 it's not usable in our scenes. Classic camera is a little bit better but not enough.
I'm going to delve into it when my current job is over, my normal approach with Archviz anim has always been to 'triple-res' the raw frames anyway, so maybe I'm missing this problem before it starts.
Classic camera is better, yes. :)

Posted: Wed Nov 01, 2006 4:36 pm
by ivox3
And sometimes your just a cheap guy with a cheap pc drinking cheap beer using expensive software ....... oh the irony. :P

Posted: Wed Nov 01, 2006 4:45 pm
by glebe digital
ivox3 wrote:And sometimes your just a cheap guy with a cheap pc drinking cheap beer using expensive software ....... oh the irony. :P
:lol:

Posted: Thu Nov 02, 2006 12:31 am
by daros
rivoli wrote:that depends, I know places where employees are much cheaper than pcs. maybe not as cheap as beer, but still..
it's a complex topic rivoli :)
I thinked much about it and i can say that in the way we are networking pc's they are cheaper even if you search your employees in chandigarh.