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http://www.indigorenderer.com/ - I guess you have seen that!

Posted: Tue Oct 03, 2006 5:12 pm
by JTB
Code: Select all
http://www.indigorenderer.com/

:!: "Monte-Carlo path tracing or Monte-Carlo Metropolis Light Transfer for unbiased light transfer." :!:

As I am not a CG expert I just show you this, I would like to read your comments.
By the way, it's FREE


Features list...
Monte-Carlo path tracing or Monte-Carlo Metropolis Light Transfer for unbiased light transfer.
Experimental support for Bidirectional path tracing and MLT on top of bidirectional path tracing
Materials:
Lambertian diffuse. Can be textured.
Specular - perfect specular reflection and transmission. Obeys Fresnel law for dielectrics. Total internal reflection and refraction is handled accurately. Dispersion and absorption are supported.
Phong - Physically based glossy reflection using phong lobe. Can use a diffuse substrate as well. Can use diffuse texture for substrate and specular texture to modulate specular reflection.
Bump mapping
Geometry:
Sphere and plane primitives.
Meshes can be loaded from .3ds (3D Studio Max) models or from xml scene.
Emitters:
Rectangle Area light emitter
Physically based spectral and sunlight model.
Uniform environment light.
Mesh emitters.
Emission spectra can be piecewise constant, RGB curves, or blackbody spectra.
HDR environment maps using OpenEXR image format or .float floating point images.
Scene is specified in an XML file.
Spectral rendering: light is modelled at the wavelength level, allowing for more accurate reflection and transmission models.
Can specify lens/aperture radius and focal length for depth of field.
White balance setting for virtual camera.
Reinhard tone mapping or linear tone mapping.
Outputs to PNG and optionally tonemapped and untonemapped EXR.
Progressive rendering... watch as the image becomes less and less noisy.
Per-object and scene-wide kd-tree spatial partitioning for fast ray tracing.
Distributed network rendering using slaves/master design.


Indigo has exporters available for the following 3D apps:

3dsMax exporter for Indigo v0.4 by U3Dreal (version RC O.43).

3dsMax 5 - 8 Indigo exporter for Indigo v0.4 by Johan Thorngren.

Cinema4D version 0.5 exporter for Indigo v0.4 by BlackLizard.

Blender 2.40+ Indigo exporter

Maya exporter

Rhino exporter

Posted: Tue Oct 03, 2006 7:13 pm
by jdp
jtb, it has been discussed extensively on this forum yet, particularly before the rc release. I am pretty sure a lot of people knows about it.
as a side note you have to know that the mlt or sort of progressive path tracing algorithms are in development for a lot of renderer right now, including open source (eg.: yafray).

Posted: Tue Oct 03, 2006 7:47 pm
by jdp
anyway, I forgot to say thanks... :P

Posted: Tue Oct 03, 2006 7:47 pm
by mtripoli
it looks nice... but IMO, not as nice as MR...

and then there's the "old" liquid in a glass" problem... :wink:

http://www.indigorenderer.com/gallery/m ... ewsIndex=1

Posted: Tue Oct 03, 2006 8:44 pm
by dd_
and i see the monster material object is spreading over there too
:)

Posted: Tue Oct 03, 2006 8:59 pm
by rivoli
lol, yes, but none of them is as cute as the cinema one. it even has legs.

Posted: Tue Oct 03, 2006 9:06 pm
by dd_
shocking springs to mind, wheres all the sss/techy bits in it. maybe they are under the legs ;)

Posted: Tue Oct 03, 2006 9:09 pm
by rivoli
lol. yes, those legs got me confused, I totally forgot about sss. or maybe they just thought: "sss? who gives a shit? we've got legs, haven't we."

Posted: Tue Oct 03, 2006 9:25 pm
by aitraaz
I've heard that form-z is about to release one with breasts, lots of competition going on out there...

Posted: Tue Oct 03, 2006 9:30 pm
by rivoli
those guys are so ahead of time, thomas has to come up with something you know.

Posted: Tue Oct 03, 2006 9:36 pm
by Miles
rivoli wrote:those guys are so ahead of time, thomas has to come up with something you know.
:shock:

Posted: Tue Oct 03, 2006 10:06 pm
by aitraaz
rivoli wrote:those guys are so ahead of time, thomas has to come up with something you know.
lol, cutting edge as usual, we're used to it by now... :)

Posted: Tue Oct 03, 2006 10:17 pm
by rivoli
yeah, I think whiskey told us a couple of times :D

Posted: Wed Oct 04, 2006 2:22 am
by Tim Ellis
Indigo vs Maxwell.

Indigo:-
Image

Maxwell:-
Image

Tim.

Posted: Wed Oct 04, 2006 7:10 am
by JTB
1. The reason I posted this from the begining, was to show you that Indigo was described as an UNBIASED renderer. I thought Maxwell was the only one.

2. To Tim Ellis : Thanks for test you did, what is your opinion? What about rendering times? I like both of them, Indigo's image looks a little better because it is clear.