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Who are you?
Posted: Mon Aug 28, 2006 10:42 am
by SunlightRocker
Tought it would be nice to know you "boys and girls" a little better. So how
old are you, how long have you been working with 3d & photorealism,
and how came you started to work with it.
Me!
Name: Tobias Wigstrand
Age: 25
From: A small town in Sweden
Family: Girlfriend, and togheter we have a 2 year old daughter.
Worked with 3d: About 2 years
Worked with Photorealism: About 10 mounths.
(Since I first saw a maxwell-rendered picture)
Why: I studied "game-development for internet" in 2003-2005.
We developed web-games using shockwave and shockwave 3D. We had
a small course in 3d-modelling too, but we didnt learn anything. If we
wanted to learn, we got to learn it ourself. I formed my own company
during that time, but eventually I got tired of the market, since
macromedia didnt release anything new, and I found out that 3d was
much more fun than programming.

So, I worked more and more with
3D and eventually I ran into Maxwell, and got really excited about it. And
here I am, stuck in this forum

. Still running my own company.
(I hope you understand my poor english.

)
Posted: Mon Aug 28, 2006 11:23 am
by KRZ
Me!
Name: chris hofmann
Age: 30
From: munich, germany
Family: married + 8month old babygirl
Worked with 3d: since sculptanimated4d on amiga500
Worked with Photorealism: since maxwell first alpha
Why: i see 3d-cgi as the supreme form of art that lets you reconstrukt almost everything imaginable. i just try to get the skills together so one day i can create the perfect world i dreamed about when i was younger haha.
Posted: Mon Aug 28, 2006 11:32 am
by Hervé
Me!
Name: hervé steff
Age: 47 (2 days ago)
From: Luxembourg, Luxembourg
Family: living with Bibi for 15 years (not my kids, ... Philippe - 21- studying in Montpeliier, Mihai's city + Isabelle 18... )
Worked with 3d: since lw4
Worked with Photorealism: since maxwell first alpha for lw but I tried hard before, I remember the first picture I saw from Maxwell... was intense..
Why: I have too, I can't explain why..[/quote]
Posted: Mon Aug 28, 2006 11:50 am
by 4 HeRo
Name: John
Age: 36
From: Startford upon Avon UK
Family: living with Samantha. No kids as yet
Worked with 3d: since Truespace
Worked with Photorealism: since maxwell first alpha ( I have wait for a render engine like Maxwell for so long)
Why: Because the first time a rendered a whole scene i was hooked...
Posted: Mon Aug 28, 2006 12:17 pm
by hyltom
Name: Hugo Cailleton
Age: 32
From: Montpellier (France), living and working in Zhongshan (China)
Family: married & one boy
Worked with 3d: since Zoom (Abvent) on Apple in 1995
Worked with Photorealism: since maxwell first alpha... and before without success
Why: no idea
Posted: Mon Aug 28, 2006 12:22 pm
by firebird
Name: Udo Ribbe
Age: 31
From: Munich, Germany, soon at the Bodensee
Family: no wife, no kids, no girlfriend
Worked with 3d: since university (worked at the cad, cgi departement)
Worked with Photorealism: since maxwell first alpha, a friend at university introduced me to maxwell render
Why: I like photorealism alot, and I believe this to be the future for all designing (everything will be rendered and sold before even any real 3d object has been created, industrial design, architecture, you name it)
Posted: Mon Aug 28, 2006 12:40 pm
by glebe digital
Name: Stuart Mayes
Age: 37
From: Thames estuary, now in the Orkney Islands.
Family: My better half [wife], 2 children.
Worked with 3d: since 1989.
Worked with Photorealism: first tries with StrataStudio's radiosity back in early 90's........v1.75 if I remember right.
Why: better than mixing mortar or working down the crab-factory.
Posted: Mon Aug 28, 2006 12:52 pm
by deadalvs
Name: Matthias Bühler
Age: 26
From: Uster, near Zurich, Switzerland
Family: my dad, brother, mum, grandparents, no girlfriend
Worked with 3d: hobbyist since about 12 years
Worked with Photorealism: StrataStudio's radiosity demo version which didn't work. i tried to render dispersion with caustics but i think i was a little ahead of my time... sadly.
Why: i have the goal of utopian, perfect photorealism. this is my only way and goal. i want maxwell rendered hollywood films and nothing less ! problem: computers are 1000 times too slow. again, i'm ahead of my time. damned !
* * *
deadalvs
Posted: Mon Aug 28, 2006 2:11 pm
by Frances
Name: Frances Gainer Davey
Age: 47
From: Virginia
Family: Husband (for 11 years), Boh (54); Son John (7); Son Patrick (2)
Worked with 3d: AutoCAD 13 (1997)
Worked with Photorealism: Since Lightscape 3.0 (1997)
Why: Fulfilled a need to be creative, and I seemed to be good at it.
Posted: Mon Aug 28, 2006 2:16 pm
by NicoR44
8etty wrote:Age: 47
serious

you bathe in anti-aging-cream every day

I was thinking the same thing

Posted: Mon Aug 28, 2006 2:22 pm
by Frances
8etty wrote:Age: 47
serious

you bathe in anti-aging-cream every day

Yes. But for my 50th birthday, I'm getting an entire body lift.

Posted: Mon Aug 28, 2006 2:23 pm
by DELETED
DELETED
Posted: Mon Aug 28, 2006 2:27 pm
by Hervé
Frances.... 1959..? ..

Posted: Mon Aug 28, 2006 2:37 pm
by NicoR44
Name: Curt (Nico is my second name, I only use it for forums)
Age: 36
From: The Netherlands, near Rotterdam, but here everything is near Rotterdam
Family: Wife Linda (together since 1989) daughter Anne 5, son Tom 1.7
Worked with 3d: since 2000, before that I was a chef at some great Michelin* restaurants here in the Netherlands for over 15 years
Worked with Photorealism: since Maxwell alpha
Why: because I really really love it, and some people even say I'm good at it.
been working with computers almost all my life because my father once created the first dutch PC the Aster ct 80
Posted: Mon Aug 28, 2006 2:37 pm
by EONA
Name: Edwin Collingridge
Age: 42
From: Antibes, France, Originally Cape Town South Africa but born in the UK
Family: Wife and we have two kids and a cat
Worked With 3d: On and off since 1988 Some of it 3D two dimensional sketches 1997 started 3D on computers
Worked with Photorealism: On and off, well if you call some render software Photorealism...,a bit in 1997 and since 2001
Why:My work, promoting design, architecture, boats etc. require 3D photorealism and I am totally hooked on it.