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Modo 202

Posted: Wed Aug 09, 2006 10:03 am
by Hervé
yes, for Modo users.... there is a nice update... :wink:

http://www.luxology.com/press/release/0 ... do202.aspx

Posted: Wed Aug 09, 2006 11:09 am
by -Adrian
It's a pretty nice update, i was really looking forward to the "object baking" from a highres mesh onto a lowres version. I attempted this a lot in 201, without success, now i know why :P

(Still hoping for a Linux version and Maxwell plug-in)

Posted: Mon Dec 11, 2006 10:38 am
by Maximus3D
This looks pretty damn sweet :shock: hope they will release a update with this in a not too distant future.

http://content.luxology.com/modo/201/vi ... review.mov

/ Max

Posted: Mon Dec 11, 2006 11:07 am
by Hervé
wow Max ! Thanks for pointing this my friend... I wonder if he really displace the mesh.. or..? looks so incredible...

I'd say Power of Maxwell... but also power of Modo... !

yeahhh, I hope it will be a soon release !..

So Max... how's the job.. cool..? what are you doing (if I can ask... hehe- :wink:

Hervé

BTW, let's hope we can somehow cook that solution to be able to import it in Maxwell..

Posted: Mon Dec 11, 2006 1:16 pm
by dd_
very nice, im really really getting impressed with modo and this has just pushed it a little more

Posted: Mon Dec 11, 2006 1:23 pm
by -Adrian
Real vertex displacement, indeed. What attracts me even more about this is that they must have had some kind of core rewrite to handle so much geometry, because 202 is still pretty lousy when it comes to that. So hopefully this will mean not just a "sculpting-mode" but a general viewport speed increase.
yeahhh, I hope it will be a soon release !..
Could be half a year, could be a year. It's really more of a distant tech preview (they showed animation capabilities in '05 for instance) and Brad said that if you need sculpting right now, you shouldn't wait for Modo and go with ZBrush/Mudbox.
BTW, let's hope we can somehow cook that solution to be able to import it in Maxwell..
Maxwell Displacement would be sweet :D

Posted: Mon Dec 11, 2006 2:33 pm
by Hervé
reel vertex displacement you think..? maybe... well too bad he did the video in smooth shading more.. I was hoping we could see the resulting mesh.. maybe a secret technique they use... who knows.. :wink:

Posted: Mon Dec 11, 2006 3:56 pm
by mgroeteke
Hervé wrote:reel vertex displacement you think..? maybe... well too bad he did the video in smooth shading more.. I was hoping we could see the resulting mesh.. maybe a secret technique they use... who knows.. :wink:
at a certain point at the end of the movie you can see the selected mesh and it doesn't look like subdivided that much for vertex displacement.

Posted: Mon Dec 11, 2006 4:25 pm
by -Adrian
True but the sculpting he does looks very much like it, even if it's not in the mega polygon range. Maybe some new concept or maybe local subdivision?

Posted: Mon Dec 11, 2006 4:37 pm
by Hervé
and maybe some non linear edge weighting..