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Next Limit PAINTER software?
Posted: Sat Jul 29, 2006 7:16 pm
by jfrancis
I know the spectral color math in Maxwell would be great for calculating real world pigment mixing, but it also occurs to me that the fluid dynamics math in Real Flow might be adaptable to paintbrush, wet paint, canvas interaction.
Posted: Sat Jul 29, 2006 11:17 pm
by -Adrian
You mean like a 3D "2D App" with flowing paint and all? Awesome idea i say!

Posted: Sun Jul 30, 2006 7:53 pm
by Maximus3D
That's a pretty cool idea, i like that! but it would probably require quite a fast monster machine to work well..
/ Max
Posted: Mon Jul 31, 2006 12:05 am
by Carl007
Z brush is what you want?
Posted: Mon Jul 31, 2006 1:03 am
by markps
Ok.. why simmulate Oil on canvas on a workhorse machine with a $2000 software if you can USE REAL OIL ON CAVAS? hahahhaha If you need that all only for the UNDO feature I'd recommend talking a few painting classes

Posted: Mon Jul 31, 2006 8:24 am
by Hervé
sorry to jump , but real oil is just ... unbeatable

Posted: Mon Jul 31, 2006 10:08 am
by tom
Posted: Mon Jul 31, 2006 10:17 am
by markps
Indeed there are plenty of tools out there and artrage is as close as you get from real painting..

) And it is EASY to trace!
http://www2.ambientdesign.com/forums/do ... hp?id=2576 (nope, NOT mine)
Posted: Sat May 26, 2007 7:58 pm
by jfrancis
markps wrote:Ok.. why simmulate Oil on canvas on a workhorse machine with a $2000 software if you can USE REAL OIL ON CAVAS? hahahhaha If you need that all only for the UNDO feature I'd recommend talking a few painting classes

But digital oil is cheaper in the long run and less smelly in a small apartment.
Re: Next Limit PAINTER software?
Posted: Sat May 26, 2007 8:53 pm
by jfrancis
jfrancis wrote:the spectral color math in Maxwell would be great for calculating real world pigment mixing.
Posted: Sun May 27, 2007 10:54 pm
by Becco_UK
jfrancis: Using RealFlow particles imported into Cinema4D with the FlowTracer shader it's possible to get a decent mixing of colours.
Messing about, I once partially filled a tank with 3 RealFlow particle emitters, imported the seperate particles into Cinema and gave each one a seperate colour - don't know if the rendered result was accurate but it looked nice.
The downside - rendering particles makes Maxwell look fast!