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Set all to diffuse
Posted: Thu Nov 10, 2005 4:37 am
by Richard
I posted this suggestion to the PPB and post it here hoping it will see some attention.
My suggestion is that as results from MR will be better if all materials are assigned MR attributes I suggest that a button be included in the plugin
that will assign the difuse shader to all materials in the model. Then after that selected materials can be updated to various alternative shaders as required.
This could be done prior to bringing in any components with pre-assigned MR shaders. Or this function would be applied to all materials not already assigned MR attributes.
Posted: Thu Nov 10, 2005 9:49 am
by Sheik
I think the ”Default Material Type” we have when no MR materials have been separately assigned is the same thing as the MR Diffuse material, so no need for a button.
SU materials with transparency are by default assigned a Dielectic material, but there seems to be something wrong with it in b06.
Sheik
Posted: Thu Nov 10, 2005 2:15 pm
by Richard
Thanks sheik, I did read that later in either one of your replies or in the tut you so kindly put together, I hope the bug in the plug is fixed. Thanks again for your help mate.
Posted: Thu Nov 17, 2005 3:37 am
by dizzlewizzle
u should definately not leave anything as a default sketchup material as the light will not reflect off of it correctly and will not pass though dielectric materials correctly....i found u should just apply maxwell settings to all faces in scenes
Posted: Fri Nov 18, 2005 3:06 am
by Richard
Thank mate, I must say I just found that out myself the hard way too, duh!
Posted: Fri Nov 18, 2005 8:54 am
by Sheik
I haven’t noticed any difference in the Default Material and the Maxwell Diffuse material with default settings. What differences did you notice?
The default material assigned to transparent materials (Pavol says it is a dielectic material) however doesn’t work.
Sheik
Posted: Mon Nov 21, 2005 2:30 am
by Richard
Skeik
What I noticed is that if no maxwell materials are present there is little issue, however if there is a mix of SU and Maxwell materials masses of artifacts are generated and this increases as the render progresses.
Posted: Mon Nov 21, 2005 12:41 pm
by eno
Thanks for the tip - I could not render a thing.....
That tip was a life saver.
All the best,
Omar