SketchUp>Maxwell material issues.
Posted: Mon Oct 24, 2005 7:52 am
I've been learning to use the latest Maxwell release & plugin with SketchUp 5 and am having issues with the Maxwell materials.
In the Plugins>Maxwell export dialogue, you can set an object to have a Maxwell material. No problems until using dielectrics.
If I have 3 spheres and want each to have a different dialectric material, how do I do this?
I have been selecting a sphere, then assigning it a Maxwell dielectric shader. The dialectric options dialogue opens and I set the values to what I want.
Now when I try to assign a new dielectric material to another of the spheres, then the same material settings appear. If I change them, the settings change on the first sphere too.
How can I have more than one dielectric shader with unique settings to any others I have in the scene?
I have experimented with assigning different SketchUp materials to each sphere first, but still have the same results.
Metal shaders work, as in I can have one material gold, one silver etc on different objects.
SketchUp will also go straight to Bug Splat, if I try to load any jpg map as a Maxwell map. The SketchUp assigned material maps work fine.
Any help will be greatly recieved.
Thanks,
Tim.
In the Plugins>Maxwell export dialogue, you can set an object to have a Maxwell material. No problems until using dielectrics.
If I have 3 spheres and want each to have a different dialectric material, how do I do this?
I have been selecting a sphere, then assigning it a Maxwell dielectric shader. The dialectric options dialogue opens and I set the values to what I want.
Now when I try to assign a new dielectric material to another of the spheres, then the same material settings appear. If I change them, the settings change on the first sphere too.
How can I have more than one dielectric shader with unique settings to any others I have in the scene?
I have experimented with assigning different SketchUp materials to each sphere first, but still have the same results.
Metal shaders work, as in I can have one material gold, one silver etc on different objects.
SketchUp will also go straight to Bug Splat, if I try to load any jpg map as a Maxwell map. The SketchUp assigned material maps work fine.
Any help will be greatly recieved.
Thanks,
Tim.