Page 1 of 1

Best technique for modeling SU to 3ds

Posted: Wed Aug 03, 2005 3:23 am
by deesee
Hey guys,

I'm really at my wits end here. I have an old project that I did in school and recently modeled in SU. My model has numerous groups and only a few materials at this point.

I tried using the plugin, but that's too slow right now. Therefore, I'm trying to go the 3ds route.

The problem is when I do that, texturing becomes very complicated. Depending on wether or not I export "objects by geometry" or "objects by hierarchy" or even "single object," I don't have the ability to pick one face and apply UVW maps in Max. Its doable, but a real pain in the ass.

My point is what do you guys do? How do you go about marrying SU and Maxwell? Do you use 3ds2mxs? In other words, what is your workflow strategy?

Any tips or advice would be sincerely appreciated!

This is what I'm working on:

Image

Sorry, its a bit large. :oops:

Posted: Wed Aug 03, 2005 9:58 am
by RedRaven
try using the obj2mxs instead of the 3ds - i think its posted somewhere on here or at the su site

Posted: Wed Aug 03, 2005 10:24 am
by bakbek
I Would try Matadorlight... for the most part it does the work. you can import your 3DS model into matador and set the layers to ba like Layer for material, or Layer for groups, or a Combo of both.

Give it a go, i use it and like it.

Posted: Wed Aug 03, 2005 1:14 pm
by deesee
This WIP is with the 3ds technique. C&C welcomed. I'll give the other methods a try.

Thanks!

8 hrs:
Image

Posted: Sun Aug 21, 2005 12:31 pm
by frankmeyers
Matadorlight is the only right way up to now. The sketchup plugin doesn't really work.
Export you model as an obj-file and then handle everything in matadorlight.