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Maxwell didn't like my texture mapping :(

Posted: Mon Jun 08, 2009 3:21 pm
by brodie_geers
Probably a known issue that I just didn't know about but it seems that somewhere in the export the texture mapping gets all screwy if you don't use fixed pins while doing the mapping in SU. I had some pretty complicated mapping to do last week and a lot of it was just a bit easier to turn off fixed pins and make it look right that way. Alas, my shortcut turned out to be a very elaborate way for me to waste a LOT of time. Once I finally exported it the texture mapping on those areas that I'd mapped w/o fixed pins was craziness.

This is mostly just a gripe but in the off chance there's a workaround I'm listening.

-Brodie

Re: Maxwell didn't like my texture mapping :(

Posted: Tue Jun 09, 2009 12:41 am
by Richard
Brobie

Try making a component of the areas that are effected and copy them (as component) to a out of camera part of the scene (possibly best under ground plane) and see if this make any difference to the original. I'm not sure this will solve the issue, I do seem to recall the export not supporting textures manipulated by free pin, though not so sure!

Re: Maxwell didn't like my texture mapping :(

Posted: Tue Jun 09, 2009 2:39 am
by brodie_geers
thanks for the tip. I'll give that a shot if it ever comes up again. I went ahead and spent half the day redoing my textures. Oh well, I guess that's part of the benefit of getting paid by the hour and not by the job. Now if you could just solve this other problem where the client wants to be able to see both the whole building as well as all of the trees in front which block the building...

-Brodie

Re: Maxwell didn't like my texture mapping :(

Posted: Tue Aug 18, 2009 9:40 am
by VALKAMA
I have had texture problems exporting to maxwell for a year and had no idea about using fixed pins could fix it. Im actually excited to go try it tomorrow. Thanks for the tip!

Re: Maxwell didn't like my texture mapping :(

Posted: Tue Aug 18, 2009 3:21 pm
by brodie_geers
Hopefully that was the problem for you. Post back and let us know how it went. Other than that one error I've never had any issues w/ the Maxwell UV matching my Sketchup materials placement and scale perfectly.

-Brodie

Re: Maxwell didn't like my texture mapping :(

Posted: Wed Aug 19, 2009 12:28 am
by Richard
I too have never had any issues with scale texture and placement!

Though this week I stumbled across a new issue that had me stumped big time! I started a new model for a client in SU7 from altering an existing model created in SU6. The resulting renders produced a wide black line vertically down the model.

No material changes, camera angles or anything I did excepting complete reconstruction of the geometry would make an effect! The problem would still occur if the new geometry was replaced within an existing group! Also the issue wasn't limited to the one model but occured on several and with any material in the effected groups!

Weird, and a full day of frustration!!

Re: Maxwell didn't like my texture mapping :(

Posted: Wed Aug 19, 2009 6:30 pm
by brodie_geers
That is pretty weird. Never heard of anything like that. I know how much you're loath to go into studio but did you go in there and look for any oddities?

-Brodie

Re: Maxwell didn't like my texture mapping :(

Posted: Wed Aug 19, 2009 6:59 pm
by Richard
I don't really have too much issue with studio mate! But yes did that too! Did everything one could think of! Funny even if I flipped the object end to end on the scene as the camera looked at it, it still ended up in the same spot relative to the camera not the geometry and even if I panned the camera across it still occured at the same spot on the geometry! Now thats REALLY REALLY wierd!!!!!!!