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2 Questions

Posted: Mon Oct 20, 2008 5:42 pm
by w i l l
1. Is there a material list or way of finding the materials/editing them from within the plugin.

2. In SketchUp - no matter what material I assign to a surface it always renders in Maxwell as a wood. Whats going on here, is there some kind of hidden underlying material? Hence i'd like to see a material list.

Thanks for any help.

Posted: Mon Oct 20, 2008 6:10 pm
by w i l l
Also, when I load the scene into studio shouldn't 'Triangle Groups' show the other material if 2 materials are applied to one object? Otherwise how can you swap over a material applied to a particular face if it isn't listed in Studio?

Posted: Mon Oct 20, 2008 6:26 pm
by numerobis
all materials applied to the scene will be displayed in the material browser (>windows>materials) listed under the point "in model".

did you check if the object with wood is grouped or seperate into faces?
you can have assigned materials to the whole group AND to the object (and different materials to each side of a face) you can see this opening the element information window. selecting the group or the faces you can change the assigned materials - change it to the same material or assign the default material to one of them.

edit:
normally i assign the materials to the faces and the default to the group - i'm not sure if it works the other way too. :wink:

Posted: Mon Oct 20, 2008 8:29 pm
by w i l l
Thanks for the tips - that sorted it out. I've just realised that to solve my 3rd question I need to click 'separate by material' in the save options.

Posted: Mon Oct 20, 2008 10:15 pm
by w i l l
numerobis wrote:all materials applied to the scene will be displayed in the material browser (>windows>materials) listed under the point "in model".
I don't understand what you mean by this - is there no list of Maxwell materials? How do you edit the Maxwell materials, i.e. launch MXED from within the plugin?

Posted: Tue Oct 21, 2008 10:48 am
by numerobis
you can't edit your mxm in skp. you have to define a skp-material and apply it to your object. and then set up your mxm and link it to the skp material giving it the same name or using the "mxw material panel" to define a different name. all mxm have to be placed into the "auto mxm conversion" folder specified into the export options for mxs.
so the "list" of mxw materials are only the corresponding skp mats in the scene.
i don't use the mxw material panel - for me the quickest way is to define a mxm and then only give the dummy material the same name. to change the mxm you only have to rename the skp mat.