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displacement causes surfaces to deform triangulated.

Posted: Fri Oct 03, 2008 8:11 pm
by fv
Hi, I am having some succes to use displacement mappings for bricks in an architectural facade.
Looks nice but as soon as I have a wall with a hole in it or a shaped wall other than just a straight wall I get deformed surfaces showing triagulated deformed surfaces.

Anyone any help, maybe something to do with mirrored surfaces or surface being part of components ?

Francois

Posted: Sat Oct 04, 2008 12:15 am
by fv
for now I solved the problem by adding lines in surfaces in Sketchup. Those surfaces with holes in them I devided into surfaces with 4 lines only.

Rendering takes very long though, maybe I can adjust some parameters in the material settings. The results loom very pleasing for brickwork with displacement.

If I rotate a texture in SU it seems the displacement gets deeper. Need to do some more experiments though.