- Wed Sep 03, 2008 7:16 pm
#279648
OK Pavol,
Here is the challenge. I will tell you the logic on how to get this to work, and let us know if it can be done...
If you are familiar with the UV mapping gizmo in 3DS max, it shows a polygon shape of what your UV mapping will be. This is what we need in SU.
1. In Sketchup I could create a component that I want UV mapping applied to
2. Drag a gizmo component from a new Maxwell gizmo component library and it would have been named to match the component you would want it to apply to (just like the proxy naming) so it would be 'componentname_UV'. It would then be scaled using the SU scale tool. (The gizmo could be on it's own hidden layer. Could it be inside the component???)
3. Test render it in Maxwell, as Sketchup still doesn't support UV mapping.
4. Look at your amazing rendering of the earth, baseball bat or rubic's cube!
Is there any way that I could say please that could get this built for us???
What do you guys think????
Shaun
Here is the challenge. I will tell you the logic on how to get this to work, and let us know if it can be done...
If you are familiar with the UV mapping gizmo in 3DS max, it shows a polygon shape of what your UV mapping will be. This is what we need in SU.
1. In Sketchup I could create a component that I want UV mapping applied to
2. Drag a gizmo component from a new Maxwell gizmo component library and it would have been named to match the component you would want it to apply to (just like the proxy naming) so it would be 'componentname_UV'. It would then be scaled using the SU scale tool. (The gizmo could be on it's own hidden layer. Could it be inside the component???)
3. Test render it in Maxwell, as Sketchup still doesn't support UV mapping.
4. Look at your amazing rendering of the earth, baseball bat or rubic's cube!
Is there any way that I could say please that could get this built for us???
What do you guys think????
Shaun