- Wed Jun 25, 2008 5:52 am
#273837
...maybe i missed it or didtn even look but how does this work? really want to try it! thanks.
I have the same question! Would be good if the path could be linked or folder location preferenced anyway. that way high file size objects don't need to be reproduced across system.messire wrote:cool stuff, and where shall the _proxy version be stored? same folder as project? same folder as mxs?
thnx
Actually you've misunderstood it - proxies are components so they are stored within the same SKP file. You just do not have to keep the high-poly objects included in the SU project as that would slow SU down. to repeat: create low and high poly version of the components within the same SU project (the same SKP file) - place instances of low-poly component within the project - high poly version is just available in Components panel in "In model" library of components.messire wrote:cool stuff, and where shall the _proxy version be stored? same folder as project? same folder as mxs?
thnx
Yes - I have this high on my ToDo list.Richard wrote:Adn again pavol, request for MXS file support for replacement component!
Ohhh, so this is not yet the new functionality you have been previously indicating might be coming up then! Bit ahead of ourselves on the excitement front!pelias wrote:Actually you've misunderstood it - proxies are components so they are stored within the same SKP file. You just do not have to keep the high-poly objects included in the SU project as that would slow SU down. to repeat: create low and high poly version of the components within the same SU project (the same SKP file) - place instances of low-poly component within the project - high poly version is just available in Components panel in "In model" library of components.
I've had the same problem with large tree files into SU, can hang for up to an hour!creasia wrote:Proxy replacement works great! I have tried a test of it on a high poly 3ds model.
Congratulations Pavol! I have also noticed that a previous bug of instances disappearing once exported to Studio has also been fixed. I can't wait to create some serious landscaping with this.
I did find that I had to dumb down my 3ds model a bit as SU couldn't handle it very well and I was too impatient to wait for SU to refresh. 10 minutes is too long on a dual core processor 500MB video card machine. I also had a complete Windows 2000 crash and shutdown on export with this model.
Start small work your way up.
Yes. I think that a proxy referencing external MXS files would be the ultimate way to overcome SU's limitations with high poly geometry and also UV mapping.I seriously think if Pavol is successful with external referencing of components or MXS files (better given the import options of Maxwell Stduio) this will make life that much easier!