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Mesh dissapears
Posted: Sun Jun 08, 2008 12:50 pm
by Stinkie7000
This is a new one for me: after exporting to the Studio (instancing unchecked to avoid weirdness), part of my model's gone. Exploding the missing part prior to exporting, doesn't help.
I am puzzled.

Posted: Sun Jun 08, 2008 3:13 pm
by Stinkie7000
It looks like the part of my model that appeared to have vanished, did actually make into the studio. But - it got moved. Now, as said I had unchecked "Instances". So, how on earth is this possible?
I made the move from Leopard to Vista recently just so I could at the very least export my models correctly with "Instances" unchecked. Please don't tell me that was por nada.
EDIT: solved. Implemented work around. Still would like to know why this also happens while using the Windows version. NL peeps?
Posted: Mon Jun 09, 2008 5:38 am
by Richard
man thats wierd!!!!!! But so is someone calling themselves stinkie!
Posted: Mon Jun 09, 2008 6:40 am
by Stinkie7000
"King Dick", Richard? You're not a gay performance artist, now are ya?
I really look forward to the day Maxwell doesn't have these kind of strange quirks anymore!
BTW, you know of any tuts on Maxwell mats (apart from mr. Verta's vids, I mean)?
Posted: Tue Jun 10, 2008 9:29 am
by pelias
This is most likely the problem of objects flipped in SU which are supported properly in MXCL but not in Studio. A fix for this is being prepared on the side of SU plugin.
Pavol
Posted: Tue Jun 10, 2008 10:21 am
by Stinkie7000
Fantastic. Thanks.
Posted: Fri Jun 20, 2008 12:31 pm
by Stinkie7000
Seems to work, too! At least, so far.
Awesome improvement!
Posted: Fri Jun 20, 2008 2:35 pm
by pelias
Thanks.
Pavol
Posted: Sat Jun 21, 2008 3:36 pm
by bakbek
pelias wrote:This is most likely the problem of objects flipped in SU which are supported properly in MXCL but not in Studio. A fix for this is being prepared on the side of SU plugin.
Pavol
Pavol, Here are 3 images - SU Viewport, MXST Viewport and the rendered image sent direct from SU.
This new SU plug has a big problem of moving and rotating geometry on export! this is not the first model it happened in - and i never had any "Flipped objects problem" before this update.

Posted: Sat Jun 21, 2008 5:50 pm
by marked001
i'm still, unfortunately, having this problem with flipped and rotated objects as well..with the new plugin.
Posted: Sat Jun 21, 2008 7:22 pm
by Stinkie7000
Hmmm, I gotta do more tests.
Posted: Sat Jun 21, 2008 10:39 pm
by katho3d
bakbek wrote:This new SU plug has a big problem of moving and rotating geometry on export! this is not the first model it happened in - and i never had any "Flipped objects problem" before this update.
I can confirm this here too! In most cases it helps to simply ungroup and regroup the affected objects in Sketchup.
Posted: Mon Jun 23, 2008 8:33 am
by pelias
Can anyone send me a sample SKP file with Maxwell export settings showing this problem? I was not able to reproduce this so far...
Thank you.
Pavol
Posted: Mon Jun 23, 2008 10:41 am
by katho3d
pelias wrote:Can anyone send me a sample SKP file with Maxwell export settings showing this problem? I was not able to reproduce this so far...
Thank you.
Pavol
Here is a Sketchup 6 scene, containing an isolated object.
After export the upper object has a different position and rotation.
http://www.3dpictureworks.at/download/export_issue.zip
Posted: Mon Jun 23, 2008 10:35 pm
by pelias
Thanks a lot - this really helps. I am working on a fix already.
Pavol