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parallel projection render

Posted: Mon Dec 24, 2007 4:35 pm
by turgeman
i must be missing something obvious here, but i'm sure i used to get parallel projection (as opposed to perspective) renders just by setting that camera option in SU before exporting the mxs.

now regardless of what i set in SU, i get a perspective view in the render... can anyone clue me in to how to render an isometric view?

thanks!
yaniv

Posted: Mon Dec 24, 2007 7:43 pm
by muttlieb
You can render a virtually parallel view by specifying a very long focal length for the SU camera.

Posted: Wed Jan 02, 2008 8:53 pm
by turgeman
hey muttlieb... sorry for the delay... thanks!