- Sat Sep 01, 2007 1:17 am
#242181
Howdy,
I usually render my models from Rhino or Max, but I thought I'm going to render from SketchUp 6 since I've never actually tried it from there. Anyhow, before I start, here's my setup:
SketchUp 6
Maxwell 1.5.1 with SkethUp 1.8b plug
Windows XP Pro SP2
So, let me illustrate with a few images of what is happening. This first image shows only the models, a screenshot from SU. The house is simmetrical, single wall geometry. And I have 2 windows, that are components.

Next, I just want to show the backside of a window. Its faces are removed at the back so it will cut a hole in the wall when placed. I'm only showing the rounded window, but the backside of the other window is constructed the same way. A transparent glass material is assigned to the ... well, glass part of the window(s).

Now, here's a section view of the house. You can see that it's nothing complicated. A simple single wall geometry. The faces and lines are cleaned up so the model is clean. So far so good.

Now, I'm going to place one set of windows (4 of them) on one side of the house and render. As you can see on the image, looks ok. The windows are reflecting the sky.

Here's where the fun starts. I'm going to place the 2 of the other windows (doesn't really matter which ones, but I'm gonna place the curved ones) at the exact opposite side of the house. The location and height of the windows will correspond to the location and height of the square windows - just symmetrically placed at the other side. Now, look what happens. The windows that are on the other side, will somehow show up and reflect in the newly placed windows. Also, it looks as if the walls became double walls - which they aren't, as you can see in the previous screen shots.

Sure enough, if I render the other side now, where the 4 square windows are, here again, the rounded windows that are just placed, reflecting again. As you can see, their location is symmetrical, since the rounded windows are reflecting only in the top-right, and bottom-left square windows, since that is the location where the rounded windows are - just at the other side.

First I thought I have some bad geometry, so I completely reconstructed the models - the house and both windows from scratch, and double checked if the geometries are clean. Well, sure enough, they showed up again.
What the heck is this all about!? Any clues?
Thanks!
PS: Sorry for the long post, hope you didn't fall asleep...
I usually render my models from Rhino or Max, but I thought I'm going to render from SketchUp 6 since I've never actually tried it from there. Anyhow, before I start, here's my setup:
SketchUp 6
Maxwell 1.5.1 with SkethUp 1.8b plug
Windows XP Pro SP2
So, let me illustrate with a few images of what is happening. This first image shows only the models, a screenshot from SU. The house is simmetrical, single wall geometry. And I have 2 windows, that are components.

Next, I just want to show the backside of a window. Its faces are removed at the back so it will cut a hole in the wall when placed. I'm only showing the rounded window, but the backside of the other window is constructed the same way. A transparent glass material is assigned to the ... well, glass part of the window(s).

Now, here's a section view of the house. You can see that it's nothing complicated. A simple single wall geometry. The faces and lines are cleaned up so the model is clean. So far so good.

Now, I'm going to place one set of windows (4 of them) on one side of the house and render. As you can see on the image, looks ok. The windows are reflecting the sky.

Here's where the fun starts. I'm going to place the 2 of the other windows (doesn't really matter which ones, but I'm gonna place the curved ones) at the exact opposite side of the house. The location and height of the windows will correspond to the location and height of the square windows - just symmetrically placed at the other side. Now, look what happens. The windows that are on the other side, will somehow show up and reflect in the newly placed windows. Also, it looks as if the walls became double walls - which they aren't, as you can see in the previous screen shots.

Sure enough, if I render the other side now, where the 4 square windows are, here again, the rounded windows that are just placed, reflecting again. As you can see, their location is symmetrical, since the rounded windows are reflecting only in the top-right, and bottom-left square windows, since that is the location where the rounded windows are - just at the other side.

First I thought I have some bad geometry, so I completely reconstructed the models - the house and both windows from scratch, and double checked if the geometries are clean. Well, sure enough, they showed up again.
What the heck is this all about!? Any clues?
Thanks!
PS: Sorry for the long post, hope you didn't fall asleep...
=LES=