Sheik wrote:
Is the ”colorized SU material” exported to Indigo so that the map really is colorized, or is the map mixed with a solid color?
There was a discussion of that here a long time ago, and I think I said I didn’t see a need for exporting the colorization (I assumed colorized maps would look bad in the render, better to edit the map directly for better control. Mixing with a solid doesn’t sound good eather…).
The extra objects/ materials thing should be fixed. Are you on Mac? I am on XP, and I don’t see that many extra objects (only from groups inside groups).
Sheik
Mate I agree that the results aren't so great but given that many renderings are done as tests, inserts, printed on paper etc and likely with a little noise left in particularly for exteriors this option can be a massive time saver. I can get results from maxwell better than most renders in 30 minutes to suffice for 90% of my rendering work. Its the 8 hrs of colour editing, saving, testing, editing that makes it generally useless for simple tasks. Consider podium, indigo, artlantis etc that work this way they can produce results. Sure Maxwell can do ten times the job of realism, don't however see why it cant fulfil the other 80% of workflow though.
BTW I get extra objects from components made unique! It is all the extra materials that are the real hassle though.