David Plant wrote:I assiged a base colour in sketchup and exported and opened up in studio, I then delete the sketchup colour and assign a material (I have been trying a A-team material) then export to be rendered???
Ok, now I think I know the problem. You haven’t defines how the map should be placed.
You need to place the map (or any map) in SketchUp before export, and the Mxm maps will be placed in the same way.
Say you want to use the Boards-02 mxm from Arroway materials. Create a material in SketchUp, and define the boards+02-d100.jpg texture as your texture map. (The same texture as you use for Reflectance0 in the mxm). Place it, and scale it, like you want it in your render. Now export, and then assign the mxm in Studio.
Do you see the texture now?
Note: The Arroway textures need to be downloaded separately. If the maps are missing the render fails.
If you haven’t used Maxwell for a long time, you probably haven’t used Automxm? You can now link to the mxm directly from SketchUp by using the same material name in SU as the Mxm file uses.
-Name the SU material boards-02.
-On export open the options. Check the Use Automxm Conversion checkbox (and check the path is pointing to the materials database).
-Export. You can now see the mxm in the render. Don’t need to do it in Studio…
-If you are going to use the material in other projects, then you can save the SU material in a SU library.
Sheik