- Sat Feb 10, 2007 12:46 pm
#209253
yes, its a bug in the exporter as I found out as well. I also posted it in the bug forum.
I draw a cube and asign one texture. In MXStudio I see two objects with the default SU texture, the texture I gave the cube and a new texture asigned to one face of the cube. The new texture is an exact duplicate of the first texture and a number added to the name. For every component this happens as well in some cases. When I import an object from FormFonts for instance all is well, its just the new objects drawn in SU6.
I had a small cabinet modelled with glas and stainless steel devided in several components. Normally in Studio I would have seen the two textures and the default texture but now I see an array of duplicated textures and for all duplicated textures seperate faces. Unworkable.
I am trying to change my workflow directly exporting from SU to the final rendering. A pity because I liked Studio.
I also noticed that its always the first face drawn in SU that is being given the duplicated texture and the other faces import in Studio as one object with the original texture.
Hope this gets fixed soon. I also hope that emitters in SU mirrored will not have their normals flipped. Now I can not use mirrored components that have nested emitters.
One other workaround I am developing is using Modo, a modeler and excelent renderer in one app. I hope that within my lifetime I can just use the tools I am trained with for a while instead of spending precious time solving basic modeling problems. Maxwell gives wonderful results though but if I am not paid enough to handle it I will have to give up on it.
I draw a cube and asign one texture. In MXStudio I see two objects with the default SU texture, the texture I gave the cube and a new texture asigned to one face of the cube. The new texture is an exact duplicate of the first texture and a number added to the name. For every component this happens as well in some cases. When I import an object from FormFonts for instance all is well, its just the new objects drawn in SU6.
I had a small cabinet modelled with glas and stainless steel devided in several components. Normally in Studio I would have seen the two textures and the default texture but now I see an array of duplicated textures and for all duplicated textures seperate faces. Unworkable.
I am trying to change my workflow directly exporting from SU to the final rendering. A pity because I liked Studio.
I also noticed that its always the first face drawn in SU that is being given the duplicated texture and the other faces import in Studio as one object with the original texture.
Hope this gets fixed soon. I also hope that emitters in SU mirrored will not have their normals flipped. Now I can not use mirrored components that have nested emitters.
One other workaround I am developing is using Modo, a modeler and excelent renderer in one app. I hope that within my lifetime I can just use the tools I am trained with for a while instead of spending precious time solving basic modeling problems. Maxwell gives wonderful results though but if I am not paid enough to handle it I will have to give up on it.