Richard wrote:Tim
Mate do you have any tips on how to easily position the HDRI or MXI maps in correct position and scale other than starting the render about 100 times to tweak the position or is this the best method? Maybe I'll try 200 on the next rather than giving up!
Sorry I'm being smart but it gives me the S---'s!
Background is easy in studio as you can view it, but for the others - grrrr!
Richard, very sorry for my delay in replying.
With either screen mapping on or off, in the MXI background section, hold your mouse pointer over the numeric for whichever field you want to change.
Press and hold the middle mouse button and move the mouse up or down.
This will give a visual representaion in the 3D viewport.
Most of the numerical boxes in Studio work like this. In fact it's faster to move objects in this way than selcting them and using the transform tools. You don't get the delay from working in the 3D viewport.
Once you have your background set for scale, position & rotation (1=360' for rotation!), match the others to those figures. There's no other way to match the other visually, unless you do your re-render thing.
If the background image is tiled for what ever reason (usually Studio's fault), open an MXM in the editor that has an image bitmap which is tiled 1x1. Open the texture picker for the map and then close it.
If this doesn't work straight away, click the little 'eye' icon in the MXED to select the same map. This will reset the background image to 1x1 tiling. This is a known bug.
Hope this helps,
Tim.