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Material tweeks

Posted: Sat Sep 02, 2006 9:29 am
by deesee
When you're working with a saved mxm, let's call it "material1" for this example, a yellowish stucco.

When you render you find that the yellow is off a bit, and the bump mapping just isn't what you'd like.

Do you open up mxed (outside of SU), adjust the color and bump, and then save it as "material1_a?"

My point is, if you want to tweek a material for whatever reason, does that mean that you automatically have to save it as a new material? Given that the material editor is not functioning inside SU (unless I missed something and it actually does work), that is the only way to tweek materials right?

Thanks all,

deesee

yep sir

Posted: Sat Sep 02, 2006 1:07 pm
by messire
this is what i do.... which means you have to get that library of materials pretty accurate before using it, otherwise you'll have to save so many materials, and recreate them in SU each time ( a new material with a different name for automxm to work)...
only thing that SU tweaks is the scale of the material...

N

Posted: Sat Sep 02, 2006 7:51 pm
by deesee
Wow, that's pretty tedious. I wish it was somethink like 3ds max (without using maxwell), where the materials for that file are essentially "stored" within that file and not necessarily recreated.

At this rate, in a year we'll all have oodles of variations of "brick wall" let's say, or 15 versions of "metal panel."

Oh well, I guess we'll just have to deal with it for now and hope that things get better as we move along.

I have to say, I still wish it was easy as the beta was, but I'm beginning to develop Stockholm syndrome, where you actually begin to accept your tormentor!

Later.