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wrong scale
Posted: Fri May 12, 2006 9:10 pm
by Leonardo
When I import my models from SU to ~.~ using the SU-Maxwell plugin, my models are out of scale... The are actually bigger that what they suppot to (I'm working in SU using Feet/inches)
Does anyone have the same problem or know what's the multiplyer to get the model at the right scale.

Posted: Sat May 13, 2006 8:19 am
by Richard
How did you work that out by the way?
Could be why I have to crank up lights to powers beyond imagination maybe?
Posted: Sat May 13, 2006 3:00 pm
by Sheik
I just made a quick test exporting a cube both in metric and in feet. They both export in the same size.
But how do you measure something in Studio?
Richard, your emitter problem is probably not scale realted. Look at
http://www.maxwellrender.com/forum/view ... a48b076ce9
Sheik
Posted: Sat May 13, 2006 5:48 pm
by Leonardo
When I import let say a house to studio... and then try to add a light bulb from the library... the light bulb is so tiny that you can barely see it!! once I selcet the whole model and downdsacale in studio to perhaps .02 (I don't remember, maybe was .2) the light bulb started to look more appropiate.
EDIT= not to mention the light intensity becomes appropiate
One more thing, do you guys know how to change the grid to feets/inches, or set it according to my needs?
leo
Posted: Sat May 13, 2006 8:11 pm
by Sheik
I think you are right Leonardo,
Something is wrong with the scale. Changing the unit system in SU doesn’t affect the size of exported objects, so that works as it should.
I exported a 1*1*1m cube. In studio I moved it by the length of one side, which was 1 unit in Studio, which I assume is 1m meter as it should be.
I then exported a 1*1*1m cube from 3DViz, and imported to the same scene in Studio, and it was much smaller. A 2,54m cube from Viz is exactly the same side as a 1m cube from SU.
The scene scale was fixed in su2mxs at some point, so could it be the problem isn’t in su2mxs?
I wonder if the mxs lights were exported from 3DMax/Viz?!
Sheik
Posted: Sun May 14, 2006 1:24 am
by Leonardo
Richard wrote:How did you work that out by the way?
Could be why I have to crank up lights to powers beyond imagination maybe?
Try making your model smaller, and see if the decent light settings work...

Posted: Tue Jun 13, 2006 10:46 am
by Sheik
I finally realised I was using Inches as system units in 3DViz

(although viewing units were metric). With that fixed I now get the same scale from SketchUp and 3DViz, so there doesn’t seems to be a scale problem after all.
Sheik
Posted: Tue Jun 13, 2006 7:41 pm
by garyswindell
I change my model units to meters before exporting to Maxwell. Seems to have solved my scale (and light intensity) problems.
Posted: Sat Jun 17, 2006 12:27 am
by garyswindell
On further review, changing the scene units to meters seems to have no effect at all. Light intensities seem the same (correct) either way.
anyone figure it out
Posted: Wed Jun 21, 2006 5:25 am
by jamesthiago
Just wondering if Leonardo's solution of scaling the model is the only fix for this (thanks Leonardo for bringing this post). I am importing a theatre into maxwell from sketchup built in mm units and yeah the scale is screwed especially when a preset tube light comes into the maxwell studio scene at about the length of my arm.
Scaling is not the best solution in my opinion, but I can offer no help on this, just complain.
Maxwell is this something we are doing wrong or is it a plugin bug?
James