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ok :)

Posted: Mon Jul 07, 2008 9:02 am
by messire
thnx for the confirmation...
Could someone also describe how to work with them proxys aka: how not to have bad position/rotation of the proxy...
I have not yet understood how the rotation /position of the proxy works...lets say i'm finding a very high mesh tree on the web and want to use a simplified SU one as ' simple brother', how to make sure the proxy will use same angle, footprint etc...
My idea was to create proxy version ( or import it), save it as_proxy and then, add the simple version to the same file, rotate it, scale it etc...so it matches the size/angle etc of the proxy version, then delete the proxy version and save as the simple one what is left... is it the good way to go?
thnx
Nils