Sorry for the delay responding to this. The artifacts are not where the shadow terminates but rather across the entire surface. it can be hidden or partially resolved by changing the object tesselation in the formZ object attributes (inspector panel). it is easy to reproduce with a simple revolve or swept profile. The appearance is as if phong shading has been set to 0 deg in other applications or as if points are not welded.Forum Moderator wrote: ↑Fri Nov 20, 2020 1:12 pmHello,
Regarding “Maxwell Option in display-object 360”: the formZ SDK is not working correctly for Generate Object 360, so we can not support this feature. We have written to the formZ developers asking that it be fixed, or the Maxwell be removed from the pulldown menu.
Regarding the Normals issue, could you please send a file to us that reproduces the issue? Also, a screenshot would be welcomed. It could be the typical shadow terminator issue (at the edge between illuminated and in-shadow areas: https://blender.stackexchange.com/quest ... cts-issues) or a true facetting problem. You can send a download link in a private message to me, if you prefer.
hello FernandoForum Moderator wrote: ↑Tue Dec 15, 2020 2:33 pmHello Brian,
Here Maxwell seems to react correctly to the different smoothing options offered by FormZ when changing thing in the inspector panel. It would be interesting to see your settings in this panel in the Attributes tab > Resolution and Smooth Shaded sections as well as the Parameters tab.
That’s so good, we’ll done :D
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