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Texture/finish lost in render.

Posted: Fri May 01, 2020 11:46 pm
by Mike Amos 20200501214323
Several matte and gloss finishes end up losing their texture and appear to emit when I have not selected this. Odd. Any tips?

Re: Texture/finish lost in render.

Posted: Thu May 07, 2020 1:33 pm
by Alberto Cadahia
Hello Mike,
it is odd, indeed. Could you give us some more info about these problems?
Are you using CPU or GPU for the fire/render?
Are you using custom MXM materials or embebed Characters presets?
Could you please explain a bit what do you exactly mean with "and appear to emit when I have not selected this"? When you select the objects that have these materials assigned in Sketchup, they look like an emitter instead of showing the texture in Fire?

Thanks in advance.

Cheers,
Alberto

Re: Texture/finish lost in render.

Posted: Mon May 11, 2020 10:14 pm
by Mike Amos 20200511200844
The material in sketchup is allocated a matte finish in one case and the other not but no complicated effect at all.

Re: Texture/finish lost in render.

Posted: Fri May 15, 2020 12:51 pm
by Forum Moderator
Hello Mike,

Could you share those the SketchUp file so we can see what's happening?

Thank you!
Fernando

Re: Texture/finish lost in render.

Posted: Sun May 17, 2020 1:56 am
by Mike Amos 20200516233415
I have tried posting the file it is too big, I am not posting the location of an online storage site on a public forum.

Re: Texture/finish lost in render.

Posted: Sun May 17, 2020 11:25 pm
by luis.hijarrubia
Mike Amos 20200516233415 wrote:
Sun May 17, 2020 1:56 am
I have tried posting the file it is too big, I am not posting the location of an online storage site on a public forum.
You can send direct message (not public) to Forum Administrator. Click his name, and then the dialog bubble.

Re: Texture/finish lost in render.

Posted: Sat May 23, 2020 1:28 pm
by Mike Amos 20200523112430
Anything?

Re: Texture/finish lost in render.

Posted: Mon May 25, 2020 7:52 pm
by Mike Amos 20200525175139
Nothing?

Re: Texture/finish lost in render.

Posted: Thu May 28, 2020 11:22 am
by Forum Moderator
Hello Mike,

I'm sorry for the late reply.

I could take a look at the scene, but, as I don't have the textures, I cannot reproduce the issue here. However, looking at the denoised images (some of them are really strange), I think it could have something to do with having changed the illumination in Multilight during the render. Currently, at least until we refurbish the Denoiser implementation, Maxwell launches two renders in parallel when the Denoiser is used; if you change the illumination during the render (which is something I like to do a lot), it's important to do it for the two passes. In fact, the most comfortable way of doing this is waiting for the render to finish, then make the changes and use the button to Re-Denoise; this button will copy the Multilight options to the two passes and calculate the denoised image.

Do you think this could explain the situation?

Best,
Fernando

Re: Texture/finish lost in render.

Posted: Tue Jun 02, 2020 6:54 pm
by Mike Amos 20200602165326
Not really as de-noise is not selected. I just wanted to get a start point render and perhaps spice things up later. I have to say it takes a long time to get any kind of answer here.

Re: Texture/finish lost in render.

Posted: Wed Jun 10, 2020 10:17 am
by Forum Moderator
Hey Mike,

I have some images with a denoised suffix. Are you maybe thinking about a different set of images?

Best,
Fernando

Re: Texture/finish lost in render.

Posted: Sat Jun 13, 2020 7:45 pm
by Mike Amos 20200613174238
No, I had not assigned denoiser to on at the time. I have a difficulty with the assignment of textrues as a 'matte' finish acquiring the values of a hdri or another illuminant which is what you suggested earlier too. How do I get a material to take a matte finish?