- Fri Nov 01, 2019 1:19 pm
#398790
I've been noticing several instances where specific materials are rendering with an incomplete alpha channel, where it should be completely white. The CPU render on the same material/scene renders fine. As a consequence, in some cases half of my render area is rendered semi-transparent! I have been rendering to SL12.
I seem to have narrowed this down to Bump/Normal maps. When disabled the alpha renders as expected. Enabled, the bump/normal map appears in the alpha channel (as varying shades of grey).
This occurs both with a v4 mxm, as well as a v5 mxm created from scratch.
When using a material with a very fine normal texture, the alpha renders seemingly how it should, but does not clear until at least SL11/12. Other textures I have tested are not clearing even at SL16.
Has anyone else experienced this?
I seem to have narrowed this down to Bump/Normal maps. When disabled the alpha renders as expected. Enabled, the bump/normal map appears in the alpha channel (as varying shades of grey).
This occurs both with a v4 mxm, as well as a v5 mxm created from scratch.
When using a material with a very fine normal texture, the alpha renders seemingly how it should, but does not clear until at least SL11/12. Other textures I have tested are not clearing even at SL16.
Has anyone else experienced this?