By Thierry Debourg - Thu Sep 03, 2020 1:33 pm
- Thu Sep 03, 2020 1:33 pm
#400073
Hello everyone ,
After my last setbacks with the Maxwell for Rhino plug-in, corrected by the manual replacement of 2 files (see other post) ,
I had another problem yesterday :
Maxwell render no longer worked because the OpenCL.dll Dll was missing.
To correct the pb, since the reinstallation did not work, I copied this dll present in my Maxwell 3 directory (C: \ Program Files \ Next Limit \ Maxwell 3), in the Maxwell 5 folder (C: \ Program Files \ Next Limit \ Maxwell Render 5), which works.
Today 2 new problems :
I create new opaque materials by clicking on the icon provided for this purpose in the next plug-in toolbar (which I have thanks to the 2 correction files, suddenly ).
I just load a texture on the color line in channel 1:
-If it is in cmjn jpeg and it has 100% black elements, the black does not appears in the fire, the rhino rendering mode and the final rendering. => You have to put the texture in png (RGB) format before, so that the black finally appears.
Ok it wasn't easy to fix but it's good.
- On the other hand, when you click on "Convert to advanced" (Maxwell Material / Global properties / Opaque window), and then you continue to create your others opaque materials, something strange happens:
Indeed, the textures of your previous materials switch randomly on channel 2 !!!
Suddenly the fire no longer works and you have to constantly put all the textures on channel 1 !!!
Not to mention that a second texture loading window can open simultaneously with the first one and that Rhino can simply end up crashing ...
I specify that I saved the materials in .mtl also
Am I a black cat or what?
I specify that I am under win 10 version 2004 and unfortunately still equipped with a Quadro K4200 graphics card for the moment.
Did you have this problem ?
Cordially,
Thierry
After my last setbacks with the Maxwell for Rhino plug-in, corrected by the manual replacement of 2 files (see other post) ,
I had another problem yesterday :
Maxwell render no longer worked because the OpenCL.dll Dll was missing.
To correct the pb, since the reinstallation did not work, I copied this dll present in my Maxwell 3 directory (C: \ Program Files \ Next Limit \ Maxwell 3), in the Maxwell 5 folder (C: \ Program Files \ Next Limit \ Maxwell Render 5), which works.
Today 2 new problems :
I create new opaque materials by clicking on the icon provided for this purpose in the next plug-in toolbar (which I have thanks to the 2 correction files, suddenly ).
I just load a texture on the color line in channel 1:
-If it is in cmjn jpeg and it has 100% black elements, the black does not appears in the fire, the rhino rendering mode and the final rendering. => You have to put the texture in png (RGB) format before, so that the black finally appears.
Ok it wasn't easy to fix but it's good.
- On the other hand, when you click on "Convert to advanced" (Maxwell Material / Global properties / Opaque window), and then you continue to create your others opaque materials, something strange happens:
Indeed, the textures of your previous materials switch randomly on channel 2 !!!
Suddenly the fire no longer works and you have to constantly put all the textures on channel 1 !!!
Not to mention that a second texture loading window can open simultaneously with the first one and that Rhino can simply end up crashing ...
I specify that I saved the materials in .mtl also
Am I a black cat or what?
I specify that I am under win 10 version 2004 and unfortunately still equipped with a Quadro K4200 graphics card for the moment.
Did you have this problem ?
Cordially,
Thierry