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Testing the integrated material editor in Rhino 6

Posted: Thu Mar 05, 2020 5:25 pm
by Forum Moderator
Hello,

I just wanted to let you know we are already testing the integrated material editor in Rhino 6. :) The interface may change a bit (currently it's too small) and we will have a Maxwell generated preview, but it's not there yet:

Rhino material editor.png
You may notice it is already loading Rhino procedural textures.


Best,
Fernando

Re: Testing the integrated material editor in Rhino 6

Posted: Thu Mar 19, 2020 3:50 pm
by Markus Wikar
When will you release a version that includes the material editor? This information would help us to plan our ongoing projects.

Re: Testing the integrated material editor in Rhino 6

Posted: Fri Mar 20, 2020 11:53 am
by Forum Moderator
We were planning it for the next week, but we found some problems with texture orientation and real-scale mapping that we wanted to get right. Also, the material preview generated by Maxwell is giving some trouble. We needed to ask some details to McNeel, so it may delay a couple of weeks in my opinion.
The Covid-19 situation can also distort the estimation a bit.

Apart from this, the list of bug fixes and improvements is quite big already.

Best,
Fernando

Re: Testing the integrated material editor in Rhino 6

Posted: Sat Mar 21, 2020 4:41 pm
by seghier
That's better and you need work also for Rhino 7

Re: Testing the integrated material editor in Rhino 6

Posted: Fri May 01, 2020 8:10 pm
by Thierry Debourg
Hello,
I tested the material editor in rhino 6 SR 25, and I haven't seen a problem yet.
Against in Rhino 7 Wip (7.0.20119.13305, 04/28/2020), it isn't possible to preview the material, regardless of the type of preview chosen. the window remains black. :(

Re: Testing the integrated material editor in Rhino 6

Posted: Sat May 02, 2020 11:29 am
by Achim Reifer
I've tested your Rhino mac plugin 5.0.6.3

Good work guys! The editing of the material directly in the Rhino window is a step forward.

What I would like to see is when I do render a scene and change the values of lights in the render window once I close the scene and return to Rhino it updates those values. So when I do restart the render I do not have to change the values again!

Please do keep in tight contact with McNeel to perfectionize the integration further and further!

Re: Testing the integrated material editor in Rhino 6

Posted: Thu Jan 14, 2021 6:38 pm
by Thierry Debourg
Happy new year !

Now,
I only use Rhino 7 (7.1.20343.9491, 12/08/2020) in retail version ... and material preview is still impossible ... thumbnail remains black ... painful!