Everything related to the integration for Rhinoceros.
#400262
Hi All,

I am a long time Maxwell Render user, but I have been away for a while as my job did not need me to keep up to date.

I am back and now running Maxwell and Rhino on a Mac. I am having a nightmare with it crashing pretty much every time I try and render. It gets to vocalization and then just crashes.

If I start out with a simple scene, everything goes well and then shortly it starts to crash. I try and backtrack to try and find which bit is making it crash. I thought I had narrowed it down to one mesh, but it isn't that simple.

It is unusable currently. Any ideas?

glassbathroom
#400266
Hello,

The current installers have not been tested under Big Sur, so it could well have to do with it.

Also, usually, every new MacOS version has a new "surprise" (a bad one) for the developers, who have to fight a bit to overcome it.

Regarding Rhino itself, of course, I always suggest to keep it up to date, but I guess you do so, as you have upgraded the computer to a beta of MacOS.

Of course, there's a chance that there's a bug in the plugin or Maxwell, so let's check some things:
  • Is it only crashing Maxwell or Rhino too (when using Fire, for example)?
  • Are you using the Denoiser?
  • If you could send the Rhino scene or a piece of it that still crashes to me it could help to debug the issue (through a private message).
Cheers!
Fernando
#400270
Hi Fernando,

Thanks for the help. I updated to the latest release of Big Sur, but it did not help. I understand what you are saying on recent releases (always pros and cons of early adopting).

I will try and put together a model that demonstrates my problem together with the crash notices I get. I will PM you.

I am not using denoiser currently. I am also not using fire much as it slows down my machine too much. I will check if it causes the same issues.
#400284
I have made a bit of a breakthrough on this issue. My model was set up with UK national grid co-ordinates - hence the modelled elements were around 513000,139000,50. This seems to be causing Maxwell 5 OSX to crash when there are several elements in the scene. If I move the whole model to 0,0,0 it renders without a hitch.

This was the last thing that logic suggests, I spent ages narrowing down the types of meshes and materials, all the things I thought might be causing the issue. Then chanced on the issue above by complete accident.

It is a bit odd, but I am very glad to have Maxwell working again and it reassures me that running Rhino & Maxwell on a Mac is all OK.

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