By Artistus - Wed Jul 22, 2020 4:57 pm
- Wed Jul 22, 2020 4:57 pm
#400001
Hi.
Trying Maxwell v5.1.1.33 for Maya 2019 and 2020 on Windows 10.
Major bug is spotted right away. When previewing the scene with groups of objects in Fire, their transform is totally messed up.
The bigger group hierarchy is or more root group is moved or rotated - more randomly object fly away from each other, totally ruining the previewing functionality and thus the benefits of Maxwell Fire.
When sending the scene to final render, the result is normal though and works as intended: objects are on their places - same as in Maya viewport.
The example screenshot is in attachment.
Even if you just create 1 cube, duplicate it and move above the first, then make it child of original cube in outliner and try to rotate or move original cube, you get from barely predicted results to totally unpredicted. If you choose Full Restart in Fire it then differs from previous state. The solution found for now is only to totally ungroup all objects, which is totally inconvenient. I haven't seen similar reports from Maya users, so here it is. Please, take a look at this and tell if there is more convenient workaround and can we expect it to be solved soon?
Trying Maxwell v5.1.1.33 for Maya 2019 and 2020 on Windows 10.
Major bug is spotted right away. When previewing the scene with groups of objects in Fire, their transform is totally messed up.
The bigger group hierarchy is or more root group is moved or rotated - more randomly object fly away from each other, totally ruining the previewing functionality and thus the benefits of Maxwell Fire.
When sending the scene to final render, the result is normal though and works as intended: objects are on their places - same as in Maya viewport.
The example screenshot is in attachment.
Even if you just create 1 cube, duplicate it and move above the first, then make it child of original cube in outliner and try to rotate or move original cube, you get from barely predicted results to totally unpredicted. If you choose Full Restart in Fire it then differs from previous state. The solution found for now is only to totally ungroup all objects, which is totally inconvenient. I haven't seen similar reports from Maya users, so here it is. Please, take a look at this and tell if there is more convenient workaround and can we expect it to be solved soon?
2x Xeon E5-2698 V4 ES, ASUS Z10PE-D8 WS, 128GB RAM, Geforce GTX960 4GB, Dell U2711.