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Clouds/smoke in 3ds max with Maxwell

Posted: Sat May 02, 2020 10:24 pm
by ki_cz
Hi all,

I'm really struggling pulling together realistic looking clouds with Maxwell Render in 3ds Max.

As always, Toni Fresnedo has some incredible examples, but I can't get even close to anything similar:

https://www.behance.net/gallery/3155624 ... olumetrics

Thanks for any suggestions!

Re: Clouds/smoke in 3ds max with Maxwell

Posted: Mon May 04, 2020 11:39 am
by Forum Moderator
Hello,

Which type of volumetrics are you trying to use? (https://nextlimitsupport.atlassian.net/ ... olumetrics)
Those images from Toni are probably just a Noise 3D type (I'm not 100% sure, though).

We are aware there are some parameters missing in the plugin related to mapping the OpenVDB type, however, that should not be a problem if you don't need to map it.

Best,
Fernando

Re: Clouds/smoke in 3ds max with Maxwell

Posted: Tue May 05, 2020 7:37 am
by ki_cz
Hi, thanks for your help.

More specifically I'm trying to achieve something like this:

https://i.pinimg.com/564x/12/15/ba/1215 ... a0a932.jpg

Which is more 'localized fog'. I guess in that case I'll have to use a particle emitter in 3ds max + the Maxwell volumetric modifier, but I'm just having problems coming up with a solution that looks as good as Noise3d on a Maxwell Volumetric object.

I'll try some experimenting, but I guess I just wish there were a way to apply the Maxwell Volumetric Noise3d to an actual object for simplicity's sake.

Re: Clouds/smoke in 3ds max with Maxwell

Posted: Tue May 05, 2020 9:06 am
by ki_cz
During my tests I found something interesting which might help somebody out in the future using this in 3ds Max.

In 3ds Max (I'm using 3ds Max 2018), Maxwell Volumetric (MxVolumetric selected from create panel) objects don't work with Physical Cameras, but work with Target Cameras. This was driving me crazy for a while, so hopefully this helps somebody out.

Re: Clouds/smoke in 3ds max with Maxwell

Posted: Tue May 05, 2020 5:59 pm
by Forum Moderator
Hello!
I just wish there were a way to apply the Maxwell Volumetric Noise3d to an actual object for simplicity's sake.
That sounds like a very useful and an easy to implement feature taking into account how this works. I added it to our wish list.

Regarding the physical cameras, they need some care from our side. For the moment, it is better to work with target or free cameras.

Thanks for the feedback!

Fernando