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Wrong texture decal mode viewport display

Posted: Tue Oct 24, 2023 2:16 pm
by Andreas Hopf
When opening a file, or after some interactions, the texture decal mode viewport display displays the MXM's selected texture wrong, but FIREs/renders correct. When dragging the material onto the object again, the display is correct, but all projector adjustments one did before are lost and have to be remembered and re-entered anew.

Also, the texture display is very low-res compared to that of modern render softwares.

Re: Wrong texture decal mode viewport display

Posted: Fri Nov 24, 2023 12:18 pm
by Forum Moderator
Hello Andreas,

It's strange. What happens if you reselect the texture by using this button?

Captura de pantalla 2023-11-24 111213.jpg

Regarding the texture resolution, you can set it globally from the Preferences > Viewport Rendering > Performance group > Texture Resolution:

Texture resolution.jpg

I hope this helps.

Best regards,
Fernando

Re: Wrong texture decal mode viewport display

Posted: Fri Dec 22, 2023 10:35 am
by Andreas Hopf
When I change from 1024 x 1024 to the maximum of 2048 x 2048, nothing in the Viewport display changes, also when I change it to a ridiculously low resolution like 256 x 256, nothing visibly changes.

Re: Wrong texture decal mode viewport display

Posted: Fri Dec 29, 2023 11:38 am
by Andreas Hopf
Apparently, a restart of MS is necessary.