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Re: Dust, Scratches and Surface Imperfections - How To ...

Posted: Sun Sep 05, 2021 11:27 am
by Andreas Hopf
Translucent PP packaging or acoustic foam needs SSS and displacement but luckily can be done without UV co-ordinates also. Even better would be if one could "grow" 3D foam cells procedurally in MS, but a 4K Poliigon texture is a good start also.

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Styrofoam with SSS and displacement, also with real scale material and no UV unwrapping. A peculiar bright hotspot in the front cavity. None of the four HDRI emitters seems responsible, as if the material is self-emitting. The cells of moulded/cut EPS need sharper walls nonetheless.

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Re: Dust, Scratches and Surface Imperfections - How To ...

Posted: Sat Sep 18, 2021 11:36 am
by Forester
Excellent Tutorials, Andreas ! ! !

Sorry I'm late to see these. Your tutorials are full of useful information about scene sizes and camera settings for close-up work, recommedations for the Simball, and all kinds of good things!

I really enjoyed these.

Re: Dust, Scratches and Surface Imperfections - How To ...

Posted: Mon Sep 20, 2021 7:39 pm
by Andreas Hopf
Cheers, good to hear that there are some useful bits and bobs; there'll soon be a beginner tutorial for translucent plastics and then for common metals also.

Re: Dust, Scratches and Surface Imperfections - How To ...

Posted: Thu Oct 14, 2021 5:06 pm
by Andreas Hopf
Translucent plastics for beginners tutorial https://youtu.be/Q0M1GV2ggVU

Re: Dust, Scratches and Surface Imperfections - How To ...

Posted: Sat Oct 16, 2021 6:13 pm
by Andreas Hopf
Solid metals for beginners tutorial https://youtu.be/ifnh8yxM-IY

Re: Dust, Scratches and Surface Imperfections - How To ...

Posted: Tue Oct 19, 2021 1:44 pm
by Forum Moderator
Thanks a lot for these tutorials, Andreas.

They are very useful.

Cheers!
Fernando

Re: Dust, Scratches and Surface Imperfections - How To ...

Posted: Tue Oct 19, 2021 8:20 pm
by Andreas Hopf
Cheers, gives novices something to start from. I put a list of the beginner tutorials in a new thread.