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By feynman
Every now and then, materials with Random UVs "forget" which texture to display in the Viewport in Textured Decal and Textured mode and display the generic coloured checker pattern.

When adding or changing a MaxwellGrass Density Map, the Viewport or FIRE goes black and has to be closed and opened anew.

When adding a MaxwellGrass Length Map and changing the method from Relative to Meters, whole series of other objects that have nothing to do with that modifier are affected, see image below. That's a nasty one. Surprisingly, if one first sets the Channel to 1 and then changes Relative to Meters, the problem does not occur.

Thanks for taking a look!
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