Page 1 of 1

Anima FBX import - materials not applied

Posted: Mon Nov 04, 2019 12:39 am
by Mark Bell
When importing an FBX Anima person, the static mesh imports correctly, however, none of the materials are imported. Is this a bug or is there a setting that fixes this? The Anima person also has an in-built mini animation sequence applied - is there a way to replay this in Studio?
Thanks.

Re: Anima FBX import - materials not applied

Posted: Thu Nov 28, 2019 12:22 am
by Mark Bell
Given Next Limit now supports Anima (http://www.nextlimit.com/blog/2018/02/1 ... llsupport/ ) will this 'bug' be fixed so Anima objects/assets can be imported AND their materials/textures automatically applied on import?

Re: Anima FBX import - materials not applied

Posted: Thu Nov 28, 2019 11:27 am
by luis.hijarrubia
That from february 2018, and is that they support us. The only thing we have on our side is in 3ds max plugin. There you can import an anima scene and it will ask if you want the materials to be transformed to maxwell materials.

Re: Anima FBX import - materials not applied

Posted: Fri Nov 29, 2019 7:10 am
by Mark Bell
Hello Luis,

Okay, thanks for highlighting this. It might be a good idea to add this to the wishlist as a growing number of arch/design firms now use software such as Lumion, Enscape etc. which allow drag and drop 3D assets (people, landscape, vehicles, interiors etc.) so allowing Maxwell to at least easily import ready to use Anima or similar 3D objects allows Maxwell users to keep up with the pace of change.