- Sun Apr 04, 2021 9:12 pm
#400658
Hi,
Is there a way to create a report or a log of all missing textures or items in a Maxwell Studio scene file (.mxs)? What I'd like to do is to have a report of any missing textures in a scene so that I can correct the issues before I even attempt to open the scene in v5.
Reason for asking this question:
I've been updating some of my older v3 scenes to v5 and, well, it's a bit of a nightmare. V5 takes forever to load these scenes with missing textures. And then too, if there's referenced scenes with missing textures you don't even find that out until you go to render and then v5 takes forever to let you know it can't render because of missing textures. I have to say (and I hate to say anything negative --because v5 is quite lovely), but v3 was a lot faster, more robust, when it came to missing textures.
Anyway,
Searching the forums I've come across some workarounds that Fernando mentioned: temporarily placing your scene in the same folder with your textures; putting a path to your textures under "search paths" in preferences (this seems to slow opening a scene even more --I have tons of textures; and too, this method only works 3 levels down --my textures are usually located 4 or 5 levels down).
What I find works the fastest is to simply open the scene and tell Maxwell not to bother searching for any textures at all --i.e. ignore all missing textures. This is fine. In fact, this is great because the scene opens within seconds! Rather than 10, 20, 30 minutes later (and I have 64GB of RAM). The problem of course is that I then need to figure out for myself where the missing texture links are in the scene.
So, this is why I'd like a report, a list, on the missing textures in a scene. (I'm keeping it as simple as possible here with a report log!) Of course, what would really be great is a pop-up window when you first open a scene that lists all the missing links in the scene (instead of searching for them one at a time --which is what seems to slow v5 to a crawl) and within that pop-up menu you can update the missing textures, or delete the shader or textures from the scene, or apply a "default" shader or texture (so that you know where you had placed a texture) to everything in the scene, or just ignore it all and open the scene.
And yes, I know it's mostly my fault. I have tons of textures and shaders and I'm always discovering new ways to organize them.
Thanks! Open to any suggestions.
p.s. I see that there's something called "pack and go". Perhaps that will solve my problem in future --I'll have to explore this option.
Is there a way to create a report or a log of all missing textures or items in a Maxwell Studio scene file (.mxs)? What I'd like to do is to have a report of any missing textures in a scene so that I can correct the issues before I even attempt to open the scene in v5.
Reason for asking this question:
I've been updating some of my older v3 scenes to v5 and, well, it's a bit of a nightmare. V5 takes forever to load these scenes with missing textures. And then too, if there's referenced scenes with missing textures you don't even find that out until you go to render and then v5 takes forever to let you know it can't render because of missing textures. I have to say (and I hate to say anything negative --because v5 is quite lovely), but v3 was a lot faster, more robust, when it came to missing textures.
Anyway,
Searching the forums I've come across some workarounds that Fernando mentioned: temporarily placing your scene in the same folder with your textures; putting a path to your textures under "search paths" in preferences (this seems to slow opening a scene even more --I have tons of textures; and too, this method only works 3 levels down --my textures are usually located 4 or 5 levels down).
What I find works the fastest is to simply open the scene and tell Maxwell not to bother searching for any textures at all --i.e. ignore all missing textures. This is fine. In fact, this is great because the scene opens within seconds! Rather than 10, 20, 30 minutes later (and I have 64GB of RAM). The problem of course is that I then need to figure out for myself where the missing texture links are in the scene.
So, this is why I'd like a report, a list, on the missing textures in a scene. (I'm keeping it as simple as possible here with a report log!) Of course, what would really be great is a pop-up window when you first open a scene that lists all the missing links in the scene (instead of searching for them one at a time --which is what seems to slow v5 to a crawl) and within that pop-up menu you can update the missing textures, or delete the shader or textures from the scene, or apply a "default" shader or texture (so that you know where you had placed a texture) to everything in the scene, or just ignore it all and open the scene.
And yes, I know it's mostly my fault. I have tons of textures and shaders and I'm always discovering new ways to organize them.
Thanks! Open to any suggestions.
p.s. I see that there's something called "pack and go". Perhaps that will solve my problem in future --I'll have to explore this option.