Andreas Hopf wrote: ↑Tue Mar 30, 2021 9:55 pm
A problem with user uploads, even when quality checked, is that materials (at least in industrial or packaging design, often rely on high quality Arroway, Poliigon or other vendor's textures that cannot be distributed freely.
1) Verify the source of a certain texture is virtually impossible.
I would say “who cares” but I respect the hard job of who have created them and I support digital creator buying on Evermotion what I need.
And if I find something interesting but I don’t want to pay for it, I try to recreate it by myself.
If I fail, I buy it. After all, time is money.
So I completely support your point of view.
2) Some digital reseller give always the possibility to use free for charge a low size version of their texture. You can just upscale them freely with something like Topaz Lab software. ( a wonderful Suite I highly recommend to buy)
The result is quality wise incredible, you can resize then way over 16K.
You can do the same with free texture found on the web. Upscale them and “boom baby”
3)
Texture created with Substance Designer can be shared freely.
Is upon the owner decide if he want share for free or by payment.
If I create something interesting in Substance Designer and convert it in Maxwell Render format, no one can say to me I can’t share it with Maxwell community.
4) I’ve a complete archive of Maxwell Render material from V2 and V3.
Some of them are not bad quality wise, render fast and I would share them with this Community, like was possible in the past.
But developers need to bring back the Upload service and create a specific repository for shaders.
5) for a Software like Maxwell Render, the core business is definitely linked deeply with Product Design, interior Design, Architecture, Automotive.
If I was directly involved in the Maxwell Render Team,
• I would drastically invest in high quality shaders for those sectors,
like Metals - Mirrors - Wood - metallic paints
• I would invest in ready to use Interior/Exterior scene to use in Studio to attract even still life digital photographer/designer.
• I would add a good variety of ready to use object for Interior and exterior design. Or give the chance to users to import their own library and organize them visually.
( Again, Nextlimit could start a collaboration with Evermotion)
• I would add finally more control over object imported to modify them / texture them more precisely without the necessity to explode them in another software before importing them.
Maxwell Render Team have 4 problem now:
1) Lumion and Twinmotion are conquering a vaste majority of Architect and interior designer for the easy of use and incredible variety of object/items you can easily drag and drop inside the scene. Lumion have over 1600 assets. Maxwell render ZERO.
Quality wise Maxwell Render is better, but not faster.
And competitor are improving their quality yearly faster and faster.
2) Maxwell Render Team have to keep the loyal customer remained with them after the V4 disaster.
We paid for the V5 receiving back something already payed for V4. ( and still missing many feature)
Now they need to give us something juicy that wasn’t already planned for V4. Their fault, their problem solving it.
My “ to do list” is an example of thing easily and faster achievable for them.
3) Maxwell Render Studio is a strong PLUS for me. Having a stand alone suite is something that I prefer instead of integration like Vray and Octane.
Hope Maxwell Team will never add something like node spaghetti link for texturing
But Maxwell Studio is absurdly slow and unstable when you load high dense poly scene or objects.
Other software handle way better them.
4) GPU and CPU performance are far behind other software.
But if you bring to your user many of the suggestion I wrote before, the time you save in the texturing flow and all the time saved while setting the scene, will make you forget for a bit the fact to have a 15/20 high quality renders you’ve to wait over a night