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Maxwell 5.0 does it support Nested Dielectric on gpu yet?

Posted: Thu Jan 07, 2021 7:30 pm
by Max
Hello i was wondering, is still SSS and Nested Dielectric not supported on GPU?
did anyone try to render out a classic liquid into a bottle with gpu? im having some weird results with 4.0 on cpu.

Re: Maxwell 5.0 does it support Nested Dielectric on gpu yet?

Posted: Mon Jan 11, 2021 10:38 am
by luis.hijarrubia
No, this features are not supported. SSS may be done at some point in the future. Nested Dielectrics is probably one of the most dificult features for the GPU, so it will be one of the last features to be supported.

Re: Maxwell 5.0 does it support Nested Dielectric on gpu yet?

Posted: Wed Jan 20, 2021 11:18 am
by Max
luis.hijarrubia wrote:
Mon Jan 11, 2021 10:38 am
No, this features are not supported. SSS may be done at some point in the future. Nested Dielectrics is probably one of the most dificult features for the GPU, so it will be one of the last features to be supported.
Hey Luis thanks for the info, so im just wondering, is there at the moment any way of rendering with corrct results a Liquid into a Glass with GPU?
As far as i am aware, on maxwell 3.2 cpu you would have to give different IOR for the water and the glass and model in a particular way, then Maxwell 4 with gpu came out and Nested Dieletric were introduced alowing to overlap surfaces.

Since on GPU this isnt supported, you are saying that there is no way of rendering that kind of setup with GPU atm? Being maxwell 4 or 5, i dont have 5 yet, thinking to upgrade.

Re: Maxwell 5.0 does it support Nested Dielectric on gpu yet?

Posted: Wed Jan 20, 2021 12:47 pm
by luis.hijarrubia
Nested Dielectics were introduced on maxwell 3.2 (I think so). It's serves to make easier how to set the edge between materials, and do not have infinitimal void between. It's not supported on GPU, and it's not easy one due to memory requiriments of Nested Dielectrics.

Re: Maxwell 5.0 does it support Nested Dielectric on gpu yet?

Posted: Wed Jan 20, 2021 6:02 pm
by Max
luis.hijarrubia wrote:
Wed Jan 20, 2021 12:47 pm
Nested Dielectics were introduced on maxwell 3.2 (I think so). It's serves to make easier how to set the edge between materials, and do not have infinitimal void between. It's not supported on GPU, and it's not easy one due to memory requiriments of Nested Dielectrics.
I understand that, but i wanted to know if there was a correct way of rendering a liquid inside a glass with GPU in maxwell 4.0 or 5.0 without Nested