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New developments for Maxwell 5.1

Posted: Mon Mar 30, 2020 3:55 pm
by luis.hijarrubia
We want to indroduce you some of the features we are working on. We still working from our homes. And today, we can show you... Coatings on GPU

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Re: New developments for Maxwell 5.1

Posted: Mon Mar 30, 2020 7:40 pm
by lebulb
Nice

Re: New developments for Maxwell 5.1

Posted: Mon Mar 30, 2020 10:19 pm
by Forester
Very nice, indeed!

Re: New developments for Maxwell 5.1

Posted: Tue Mar 31, 2020 12:46 am
by Mark Bell
Looking good :-)

Re: New developments for Maxwell 5.1

Posted: Mon Apr 20, 2020 9:09 pm
by Tea_Bag
Great Work! Things are taking shape! :D

Re: New developments for Maxwell 5.1

Posted: Fri Apr 24, 2020 6:26 am
by Raphael Tobar 20191030163818
Looks lovely!

Re: New developments for Maxwell 5.1

Posted: Tue May 12, 2020 6:44 pm
by luis.hijarrubia
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Many things fixed for glasses in GPU.

Re: New developments for Maxwell 5.1

Posted: Wed May 13, 2020 8:34 am
by Nasok
Whaaat 😱 - is it even possible to improve that scene ??

Re: New developments for Maxwell 5.1

Posted: Wed May 13, 2020 3:26 pm
by Alexander Kuhnert
Finally!!!
Is there a schedule for when SSS and thin SSS could be implemented in Maxwell 5? Right now we are still hesitating to move to version 5 since a main chunk of our projects need these features....

Re: New developments for Maxwell 5.1

Posted: Wed May 13, 2020 3:40 pm
by luis.hijarrubia
Alexander Kuhnert wrote: ↑
Wed May 13, 2020 3:26 pm
Finally!!!
Is there a schedule for when SSS and thin SSS could be implemented in Maxwell 5? Right now we are still hesitating to move to version 5 since a main chunk of our projects need these features....
Fernando Tella is pushing SSS all the time. Next step is memory consumption. Try to make bigger scenes to fit GPU. After that we have to check the status of GPU engine and decide. But multilight and SSS are the bigger missing features and we know it.

Re: New developments for Maxwell 5.1

Posted: Wed May 13, 2020 5:42 pm
by luis.hijarrubia
And while we wait for the official Forum moderator announcement, check it out. Maxwell 5.1 is out now!

Re: New developments for Maxwell 5.1

Posted: Wed May 13, 2020 8:27 pm
by seghier
Nice features
Can you add option to save render settings include hdri, sky ,camera, changed in the scene (hidden objects for example) .. and other settings? ; than the user can switch between them easily

Re: New developments for Maxwell 5.1

Posted: Wed May 13, 2020 9:03 pm
by luis.hijarrubia
seghier wrote: ↑
Wed May 13, 2020 8:27 pm
Nice features
Can you add option to save render settings include hdri, sky ,camera, changed in the scene (hidden objects for example) .. and other settings? ; than the user can switch between them easily
I forgot about this. We tought on having some render, objects and sky options depending on camera. So you can change easily from them just changing the camera.

Re: New developments for Maxwell 5.1

Posted: Thu May 14, 2020 1:51 pm
by seghier
This is great
Can you add a little improvement when double click on camera change its name like with materials and objects;and one click to change the view.

Re: New developments for Maxwell 5.1

Posted: Thu May 14, 2020 1:59 pm
by seghier
I export camera animation but the files exported have a problem with frame name, point is missing (t.0000.0000_framemxs)
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