- Sat Sep 03, 2022 10:52 am
#401472
Hi all,
I'm having trouble replicating this with maxwell:

The material is smooth on the outside, but the only way I can realistically replicate the increasing blurriness with distance is using the roughness parameter, which then detracts from the environmental reflections, although I can get close, it emulates more frosted glass than what is in the attachment.
I can get close with only scattering, but the edges of the leaves are too 'sharp' ... is there any way to achieve this kind of blurriness without roughness?
I'm having trouble replicating this with maxwell:

The material is smooth on the outside, but the only way I can realistically replicate the increasing blurriness with distance is using the roughness parameter, which then detracts from the environmental reflections, although I can get close, it emulates more frosted glass than what is in the attachment.
I can get close with only scattering, but the edges of the leaves are too 'sharp' ... is there any way to achieve this kind of blurriness without roughness?