- Fri Jul 28, 2017 3:01 pm
Color spaces are small volumes -called color gamuts- in the visible color space. Color spaces are there because no hardware can display full gamut. Maxwell, internally renders using full visible gamut and stores it as its native linear wide gamut format called MXI. sRGB color space is default color space as Maxwell UI, most operating systems and common consumer hardware displays in sRGB color space. This means, when Maxwell frame buffer (MXI) is sent to display, it's getting fitted into 8-bit sRGB gamut for the viewport. When you save the viewport in 8 or 16 bit, it will be saved in the selected color space. If you select other color spaces, the Maxwell viewport will not display correct colors while the saved images will still be in right colors. Try making a render and save it as PNG using different color spaces. You will notice the colors will not look OK on Maxwell UI, while these files will all look nearly equal in PS. Because, PS has a color managed display which simulates any profile in your monitor gamut.
In short, you have 2 options in your workflow. You can either use AdobeRGB color space for your renders and they won't look correct in Maxwell viewport but, correct when opened in PS. (Assuming you save 8 or 16 bit JPG, PNG etc, not MXI) or you can save MXI without worrying about gamma or color gamuts, then open it using 32-bit option in PS. If you have AdobeRGB selected in your saved MXI, it will automatically be assigned when you open the image as 8 or 16 bit in PS.
If you are confused or have more questions, just lmk.