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Mirrored Components Dont have UV attributes

Posted: Fri Aug 18, 2017 2:35 am
by Pomrose
Hi,

When creating an assembly with mirrored components, the mirrored component doesn't have UV sets to control.

Also other components ar imported in with a blue sphere icon - don't have a UV set .

Any idea how to correct this ?

thanks

Re: Mirrored Components Dont have UV attributes

Posted: Fri Aug 18, 2017 2:52 am
by JDHill
A blue sphere icon in Studio represents an instance, and Maxwell does not support per-instance UV coords (instances can have different materials, but not different UVs). An instance is exported when a body appears more than once in the same assembly; this can be disabled using Scene Manager > Output > Export > Instances.