Mirrored Components Dont have UV attributes

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Pomrose
Posts: 9
Joined: Mon Jul 31, 2017 12:12 am

Mirrored Components Dont have UV attributes

Post by Pomrose » Fri Aug 18, 2017 2:35 am

Hi,

When creating an assembly with mirrored components, the mirrored component doesn't have UV sets to control.

Also other components ar imported in with a blue sphere icon - don't have a UV set .

Any idea how to correct this ?

thanks

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JDHill
Posts: 9473
Joined: Wed Nov 16, 2005 3:02 am
Which 3D software do you use with Maxwell?: Rhino
Location: desk #861

Re: Mirrored Components Dont have UV attributes

Post by JDHill » Fri Aug 18, 2017 2:52 am

A blue sphere icon in Studio represents an instance, and Maxwell does not support per-instance UV coords (instances can have different materials, but not different UVs). An instance is exported when a body appears more than once in the same assembly; this can be disabled using Scene Manager > Output > Export > Instances.

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