- Fri Feb 02, 2018 6:43 am
Well, let's see; textures are positioned on your geometry using UV coordinates, so for them to move, the UVs have to change.
So, it could be that you have set the group/component containing the geometry to use a camera projection by enabling context menu > Maxwell > UV Coordinates > Camera. It could also be you are using one of the other custom UV projections in that list, and that the group/component has had geometry added/removed/moved (the UVs being calculated based on bounding box, they will change, if the bounding box changes) between exports. Depending, it could also involve context menu > Maxwell > UV Coordinates > Ignore Distortion.
Possibilities outside those would involve SketchUp providing wrong/different UV coordinates for some reason that I couldn't guess, whether due to some issue with the geometry itself (geolocation, as seems potentially in use here, has been known in the past to supply corrupt images, though that doesn't seem to fit the description in this case), some other plugin coming into play, and so forth.
Another interesting factor would have to with whether you are saying this is something that is consistently happening in different models, or if it appears to be related to this specific model.