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Right then.

Posted: Tue Sep 26, 2017 4:06 pm
by Mike Amos 20170711101533
One of the issues I have noticed is replacing the sketchup default material with one from the render, also, when selecting matte in the scene manager it fails to render as such and replaces that material with something I cannot describe.

The last image on this page. https://onedrive.live.com/?id=3B9C5A96A ... 96AA152674

Re: Right then.

Posted: Tue Sep 26, 2017 4:25 pm
by JDHill
When an entity in SketchUp uses the SketchUp "Default" material, it is exported to Maxwell with no material; geometry in Maxwell which has no material will use the material specified in Scene Manager > Output > Materials > Default.

The Matte material option (I assume you are referring to Scene Manager > Materials > Globals > Matte) operates as described here; and indeed, it appears you have enabled this on some materials, and it is causing your background (appears to be a gradient HDRI) to show, instead of the objects to which those materials are assigned.

Re: Right then.

Posted: Tue Sep 26, 2017 4:58 pm
by Mike Amos 20170711101533
Did you note the last image on the page?

Re: Right then.

Posted: Tue Sep 26, 2017 5:19 pm
by JDHill
When I looked, the last image was this one:

Image

In the current last image, it appears that Matte is still enabled on the chair back material:

Image

Re: Right then.

Posted: Tue Sep 26, 2017 5:38 pm
by Mike Amos 20170711101533
Matte has been disabled on all of the materials it was enabled on.

Re: Right then.

Posted: Tue Sep 26, 2017 6:38 pm
by JDHill
It just looks like I'm seeing the background through the chair backs. Squashing the levels, I can detect the same banding there (you may want to check the Interpolate option in Scene Manager > Environment > Image Based, though this is enabled by default, so it may just indicate use of a low-quality HDRI) , as in the environment outside the windows.

Re: Right then.

Posted: Tue Sep 26, 2017 8:00 pm
by Mike Amos 20170711101533
I have altered the material and tried again seems ok. Still a frustrating sequence of trial and error but one day I too will be able to wash behind my ears. Or will I ???

Re: Right then.

Posted: Wed Sep 27, 2017 1:28 am
by Mike Amos 20170711101533
What would be the proper method for obtaining gloss paint finish? Thanks.

Re: Right then.

Posted: Wed Sep 27, 2017 3:22 am
by JDHill
There are many ways, the simplest being to use the Automatic material character with a lower Roughness value (say somewhere in the 5-15% range); you could also try one of the Opaque, Plastic or Lacquer characters.

Re: Right then.

Posted: Wed Sep 27, 2017 12:21 pm
by Mike Amos 20170711101533
Thanks, I will try reducing roughness, the plastic and lacquer are far too bright, almost metalic.

Re: Right then.

Posted: Wed Sep 27, 2017 3:23 pm
by JDHill
The lacquer character, especially, is quite subdued, so I would take that as possible indication that something is not set up realistically (scene scale, emitter power, camera exposure, use of over-bright colors, etc).

Re: Right then.

Posted: Sun Oct 01, 2017 4:42 pm
by Mike Amos 20170711101533
I have an HDRI but no show in the render, glass is grouped and treated as per instructions (Thanks JD). I have used an EV setting for F stop and shutter speed and film is Agfacolour Futura 400.

Re: Right then.

Posted: Tue Oct 03, 2017 10:11 pm
by Mike Amos 20170711101533
Anybody there?

Re: Right then.

Posted: Tue Oct 03, 2017 10:24 pm
by JDHill
I cannot really speculate without more details. I can only recommend simplifying things to look and find where the problem is, or uploading a minimal .skp file to your onedrive, which demonstrates the issue, so I can take a look and tell you what is happening.

Re: Right then.

Posted: Wed Oct 04, 2017 8:22 am
by Mike Amos 20170711101533
Fair enuffski, ta. Today I am trying to get my car sorted so later in the week.